mSceneMgr->setAmbientLight( ColourValue( 1, 1, 1 ) ); SceneNode *node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "axisnode" ); ManualObject* mo = new ManualObject("axis"); mo->clear(); mo->begin("", RenderOperation::OT_LINE_LIST); mo->colour (1.0f, 0, 0, 1.0f); mo->position(-100, 0, 0); mo->position(100, 0, 0); mo->colour (0, 1.0f, 0, 1.0f); mo->position(0, -100, 0); mo->position(0, 100, 0); mo->colour (0, 0, 1.0f, 1.0f); mo->position(0, 0, -100); mo->position(0, 0, 100); mo->end(); node1->attachObject( mo );