donf@8NGEL:~$ startx /usr/games/dangerdeep -- :1 xauth: creating new authority file /home/donf/.serverauth.15662 X Window System Version 1.3.0 Release Date: 19 April 2007 X Protocol Version 11, Revision 0, Release 1.3 Build Operating System: Linux Debian Current Operating System: Linux 8NGEL 2.6.22-2-amd64 #1 SMP Thu Aug 30 23:43:59 UTC 2007 x86_64 Build Date: 27 April 2007 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Module Loader present Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.1.log", Time: Fri Mar 7 15:36:13 2008 (==) Using config file: "/etc/X11/xorg.conf" (II) Module already built-in (II) Module already built-in OpenGL vendor : NVIDIA Corporation GL renderer : GeForce 7900 GT/GTO/PCI/SSE2 GL version : 2.1.1 NVIDIA 100.14.11 GL max texture size : 4096 GL number of texture units : 4 GL number of lights : 8 GL number of clip planes : 6 GL maximum viewport dimensions : 4096x4096 GL depth bits (current) : 24 Supported GL extensions : GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' Large delta_t (0.053), using 2 steps in between. loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' Large delta_t (0.052), using 2 steps in between. loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' loading '/usr/share/games/dangerdeep/objects/submarines/XXI/../VIIc/type7c_torpmanage_sidetop.jpg|png' SIGSEGV caught! Stack trace: (16 frames) 0x4292d3 in /usr/games/dangerdeep at faulthandler.h:59 0x40bcf2 in /usr/games/dangerdeep at faulthandler.h:132 0x2ba48ef7c040 in /lib/libc.so.6 at ??:0 0x4c2de1 in /usr/games/dangerdeep at submarine.cpp:333 0x4f3b3d in /usr/games/dangerdeep at sub_torpedo_display.cpp:321 0x5175f5 in /usr/games/dangerdeep at user_interface.cpp:483 0x4d6fbd in /usr/games/dangerdeep at submarine_interface.cpp:533 0x514b44 in /usr/games/dangerdeep at stl_list.h:223 0x40cad5 in /usr/games/dangerdeep at subsim.cpp:404 0x410708 in /usr/games/dangerdeep at subsim.cpp:471 0x416711 in /usr/games/dangerdeep at subsim.cpp:663 0x427594 in /usr/games/dangerdeep at widget.h:281 0x531291 in /usr/games/dangerdeep at widget.cpp:400 0x531833 in /usr/games/dangerdeep at stl_list.h:223 0x53cc8c in /usr/games/dangerdeep at widget.cpp:559 0x40aaf8 in /usr/games/dangerdeep at subsim.cpp:1083 Aborting program. waiting for X server to shut down FreeFontPath: FPE "/usr/share/fonts/X11/misc" refcount is 2, should be 1; fixing. Couldnt get a file descriptor referring to the console donf@8NGEL:~$