If weapon <> 11 And weapon <> 15 And speed > 0 Then targety = targety - ((0.003125 / (speed ^ 3) * (Abs(playerx - yourx) ^ 3)) / 2) + ((-youryspeed / (speed ^ 0.8)) * (Abs(playerx - yourx) ^ 0.6)) targetx = targetx - ((0.0015125 / (speed ^ 3) * ((playery - youry) ^ 2) * Abs(playerx - yourx) ^ 1.25 * direction * ydirection) / 2) + ((-yourxspeed / (speed ^ 0.8)) * (Abs(playery - youry) ^ 0.6)) End If If weapon = 4 Then targety = targety + (Abs(playerx - yourx) * 0.03) targetx = targetx + ((playery - youry) * 0.03 * direction * ydirection * -1) End If If alive <> 0 Then slot = 0 Text16.Text = 0 End If If ((((playerx - 100) < screenx And screenx < (playerx + 100) And (playery - 100) < screeny And screeny < (playery + 100)) Or Val(Text16.Text) > 0) And youralive = 0) And alive = 0 And slot <> yourslot And (yourteam <> team Or yourteam = 0) And (GetAsyncKeyState(keyvalue) < 0) And connected = 1 Then WriteFloat ReadINI("coordsmovement", "mouseonscreenxcoord", App.Path & "\config\addresses.ini"), targetx WriteFloat ReadINI("coordsmovement", "mouseonscreenxcoord", App.Path & "\config\addresses.ini") + 4, targety Text16.Text = slot Else: Text10.Text = Val(Text10.Text) + 1 End If If (GetAsyncKeyState(keyvalue) = 0) Then Text16.Text = 0 End If