_________ .__ __ _________ _____.__ / _____/_ _ _|__| ____ | | __ \_ ___ \ ____ _____/ ____\__| ____ \_____ \\ \/ \/ / |/ \| |/ / / \ \/ / _ \ / \ __\| |/ ___\ / \\ /| | | \ < \ \___( <_> ) | \ | | / /_/ > /_______ / \/\_/ |__|___| /__|_ \ \______ /\____/|___| /__| |__\___ / \/ \/ \/ \/ \/ /_____/ dT FPS config personalized, version 1. Created: 7.3.2008 // # ___ // # <_*_> // # (o o) //<=------8---(_)--Ooo-----=> //<=--------Personal--------=> //<=-----------------------=> name "Billy Brooklyn" bind "F10" "name Swink" sensitivity "1.1" zoom_sensitivity_ratio "1.0" hud_fastswitch "1" fps_max "101" cl_showfps "0" net_graphheight "60" cl_autohelp "0" cl_autowepswitch "4" cl_crosshaircolor "4" cl_crosshairscale "1200" cl_crosshairusealpha "1" cl_crosshairalpha "999" cl_dynamiccrosshair "0" cl_restrict_server_commands "0" cl_righthand "1" con_enable "1" cl_wpn_sway_interp "0" net_graph 3 net_graphpos 2 cl_restrict_server_commands "0" // ___ // .|||. // (o o) //<=-----ooO--(_)--Ooo-----=> //<=-------Keyboard----------=> //<=-----------------------=> bind "TAB" "+showscores" bind "space" "lastinv" bind "MOUSE4" "use weapon_flashbang" bind "CAPSLOCK" "use weapon_hegrenade" bind "q" "lastinv" bind "q" "buyequip" bind "e" "buymenu" bind "f" "+use" bind "mwheeldown" "+jump" bind "mwheelup" "lastinv" unbind "MOUSE5" bindToggle "v" "cl_righthand" // ()_() // (o o) //<=-----ooO-->o<--Ooo-----=> //<=------Rates & Net-------=> //<=-----------------------=> cl_predict 1 cl_predictweapons 1 cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_updaterate "101" cl_interpolate "1" sv_unlag "1" cl_cmdrate "101" cl_interp "0.01" cl_smooth "1" cl_smoothtime "0.01" cl_resend "6" rate "30000" cl_pred_optimize "2" net_maxfragments "1280" cl_timeout "30" cl_predictweapons "1" net_maxfragments "1280" // ((__)) // (00) //<=-----nn--(o__o)--nn----=> //<=--------Graphics--------=> //<=-----------------------=> jpeg_quality "100" mat_monitorgamma "2.2" cl_lagcompensation "1" cl_allowdownload "0" cl_allowupload "0" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "0" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" muzzleflash_light "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" mat_forceaniso "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_trilinear "0" r_TransitionSensitivity "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" r_forcewaterleaf "0" r_updaterefracttexture "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "2" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_decal_cullsize "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_worldlightmin "0" r_worldlights "0" r_flex "0" r_eyeshift_y "0" r_worldlightmin "0" mat_shadowstate "0" r_worldlights "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_waterforceexpensive "0" r_worldlightmin "0" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_worldlights "0" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_drawflecks "0" r_occlusion "0" cl_logofile "0" r_shadowmaxrendered "1" r_rootlod "0" r_lod "2" r_drawbatchdecals "0" cl_ejectbrass "0" mp_decals "1" showhitlocation "1" sv_forcepreload "1" r_waterdrawreflection "0" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_avglight "0" r_lightaverage "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" lod_enable "1" cl_autohelp "0" cl_c4progressbar "1" hud_centerid "1" dsp_water "14" blink_duration "0" hud_fastswitch "1" closecaption "0" lod_transitiondist "50" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" // | // |.===. // {}o o{} //<=-----ooO--(_)--Ooo-----=> //<=---------Sound----------=> //<=-----------------------=> snd_flushasync snd_mixahead "0.1" snd_async_fullyasync "0" snd_digital_surround "1" dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" hud_centerid "1" cl_downloadfilter "nosounds" snd_profile "0" volume "1" sv_voiceenable "0" voice_scale "1" voice_modenable "0" voice_enable "0" // # # // #=ooO=========Ooo=# // # \\ (o o) // # //<=----------(_)----------=> //<=------Performance-------=> //<=-----------------------=> r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" func_break_max_pieces "0" props_break_max_pieces_perframe "0" con_enable "1" weapon_showproficiency "1" // ... // o,*,(o o) // 8(o o)(_)Ooo //<=-----ooO-(_)---Ooo-----=> //<=---------Models---------=> //<=-----------------------=> cl_ragdoll_physics_enable "0" r_modellodscale "0.1" cl_ragdoll_collide "1" cl_phys_props_max "0" r_maxmodeldecal "0" cl_minmodels "1" cl_min_ct "3" cl_min_t "3" r_drawmodeldecals "0" // ___ // .'_#_`. // |[o o]| //<=-----ooO--(_)--Ooo-----=> //<=---------Blood----------=> //<=-----------------------=> violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // ( ( ( // '. ___ .' // ' (> <) ' //<=-----ooO--(_)--Ooo-----=> //<=-------Buyscript-------=> //<=-----------------------=> bind "DOWNARROW" "buy hegrenade" bind "LEFTARROW" "buy flashbang" bind "RIGHTARROW" "buy smokegrenade" bind "UPARROW" "buy defuser" bind "KP_LEFTARROW" "buy deagle" bind "KP_5" "buy mp5" bind "KP_END" "buy famas; buy galil" bind "KP_DOWNARROW" "buy m4a1 ; buy ak47" bind "KP_PGDN" "buy awp" bind "KP_INS" "buy vesthelm" // ,,,,, // /($ $)\ //<=-----ooO--(_)--Ooo-----=> //<=------Money script------=> //<=-----------------------=> bind "F1" "say_team drop/eco (0-2000$)" bind "F2" "say_team can buy (2000-3500)" bind "F3" "say_team can buy and drop (5000$+)" bind "F4" "say_team im rich and famous baby! (9000$+)" // _ _ // o' \,=./ `o // (o o) //<=-----ooO--(_)--Ooo-----=> //<=------smilyscript-------=> //<=-----------------------=> bind "k" "smileytoggler" alias "smileytoggler" "smiley1" alias "smiley1" "say [:)~; alias smileytoggler smiley2" alias "smiley2" "say [:)~ heha lal; alias smileytoggler smiley3" alias "smiley3" "say haeheaHAhe [:)~ ; alias smileytoggler smiley4" alias "smiley4" "say [:)~ roforofLOL [:)~ [:)~; alias smileytoggler smiley5" alias "smiley5" "say [:)~ HAHA!lol; alias smileytoggler smiley6" alias "smiley6" "say haehae [:)~; alias smileytoggler smiley7" alias "smiley7" "say [:)~ [:)~ [:)~; alias smileytoggler smiley8" alias "smiley8" "say heha [:)~; alias smileytoggler smiley9" alias "smiley9" "say [:)~ ROloLFOl; alias smileytoggler smiley10" alias "smiley10" "say lol [:)~; alias smileytoggler smiley11" alias "smiley11" "say lolrofl [:)~; alias smileytoggler smiley1" // !!! // ` _ _ ' // - (OXO) - //<=-----ooO--(_)--Ooo-----=> //<=--------The End---------=> //<=------Echo n shit------=> con_notifytime "15" developer "1" contimes "30" clear clear echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " ,-="""=." echo " .' `." echo " ( `." echo " `. `.." echo " ,' .'" echo " `. '." echo " `-. `-." echo " ) `=-." echo " .' `=-." echo " .` .`-." echo " _ ( \ `-." echo " ,' `. `. /`. \" echo " / `. \ | `. `." echo " ,' `. ) / \ \" echo " / .'`. `. ) | `. \" echo " ,' .' `. `./ \ `. \" echo " ,' .' `. \ \ \" echo " ,' .' `. \ `. \" echo " ,' .' `. ) ) (__." echo " ,' ( `. ) `."""'" echo " _.-' __) `. . swink.cfg" developer "-1" con_notifytime "0" contimes "8"