#include new cash; new cash2; new cash3; new cash4; new cash5; static gTeam[MAX_PLAYERS]; public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == cash){ GivePlayerMoney(playerid,100); } else if(pickupid == cash2){ GivePlayerMoney(playerid,100); } else if(pickupid == cash3){ GivePlayerMoney(playerid,100); } else if(pickupid == cash4){ GivePlayerMoney(playerid,100); } else if(pickupid == cash5){ GivePlayerMoney(playerid,100); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { new Float:x,Float:y,Float:z; if(gTeam[killerid] != gTeam[playerid]) { GivePlayerMoney(playerid, -500); GetPlayerPos(playerid,x,y,z); cash = CreatePickup(1212,3,x,y,z); cash2 = CreatePickup(1212,3,x+1,y,z); cash3 = CreatePickup(1212,3,x-1,y,z); cash4 = CreatePickup(1212,3,x,y+1,z); cash5 = CreatePickup(1212,3,x,y-1,z); } }