typedef struct {//3018DC8C bool infoValid; char cliPadding1[0x8]; char name[32]; team_t team; team_t team2; char cliPadding2[0x111]; //char Base_To_State[0x474]; int State;/*3018E100*/ //2 = Standing; 4 = Crouching; 8 = Proning; 16,32 = Zoomed in Moving; /*State - 3018E100[0] - 3018E5B0[1]*/ char cliPadding2[0x3C]; } clientInfo_t;//Size 0x4B0