--- game/BattleGroundAB.cpp (revision 5165) +++ game/BattleGroundAB.cpp (working copy) @@ -720,7 +720,7 @@ if (mindist > dist) { mindist = dist; - good_entry = entry; + good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] ); } } nodes.clear();