/* Copyright (C) 2006 - 2008 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Boss_Princess_Thunderaan Scirpt by Bucu - www.bloodworld.eu - Bloodworld DevTeam (c) 2008 Based on SD2 Princess Theradras script. EndScriptData */ #include "../../sc_defines.h" #define SPELL_DUSTFIELD 21909 #define SPELL_BOULDER 21832 #define SPELL_KNOCKDOWN 19128 #define SPELL_THUNDERFURY 21992 struct MANGOS_DLL_DECL boss_pthunderaanAI : public ScriptedAI { boss_pthunderaanAI(Creature *c) : ScriptedAI(c) {Reset();} uint32 Dustfield_Timer; uint32 Boulder_Timer; uint32 Knockdown_Timer; uint32 Thunderfury_Timer; bool InCombat; void Reset() { Dustfield_Timer = 8000; Boulder_Timer = 2000; Knockdown_Timer = 18000; Thunderfury_Timer = 23000; InCombat = false; //m_creature->RemoveAllAuras(); //m_creature->DeleteThreatList(); //m_creature->CombatStop(); //DoGoHome(); //m_creature->CastSpell(m_creature,SPELL_ICEARMOR,true); } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range DoStartMeleeAttack(who); InCombat = true; } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); InCombat = true; } } } void UpdateAI(const uint32 diff) { //Return since we have no target if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) return; //Dustfield_Timer if (Dustfield_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_DUSTFIELD); //14 seconds Dustfield_Timer = 14000; }else Dustfield_Timer -= diff; //Boulder_Timer if (Boulder_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_BOULDER); //10 seconds until we should cast this agian Boulder_Timer = 10000; }else Boulder_Timer -= diff; //Knockdown_Timer if (Knockdown_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_KNOCKDOWN); //12 seconds until we should cast this agian Knockdown_Timer = 12000; }else Knockdown_Timer -= diff; //Thunderfury_Timer if (Thunderfury_Timer < diff) { //Cast Thunderfury on a Random target Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); if (target)DoCast(target,SPELL_THUNDERFURY); //60 seconds until we should cast this agian Thunderfury_Timer = 60000; }else Thunderfury_Timer -= diff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_pthunderaan(Creature *_Creature) { return new boss_pthunderaanAI (_Creature); } void AddSC_boss_pthunderaan() { Script *newscript; newscript = new Script; newscript->Name="boss_prince_thunderaan"; newscript->GetAI = GetAI_boss_pthunderaan; m_scripts[nrscripts++] = newscript; }