version = 1; { angle = 0.0; body = 0; color = [0.6219156980514526, 0.8973791599273682, 0.4657436609268188]; dist = 0.4100003242492676; friction = 0.5; id = 85; normal = [0.0, 1.0]; pos = [0.0, 0.0]; restitution = 0.5; type = "plane" }; { angle = 0.0; body = 21; collide = true; color = [1.0, 0.0, 0.0]; density = 2.0; friction = 0.5; id = 21; pos = [0.0, 0.67]; restitution = 0.5; type = "polygon"; vecs = [[-1.0, 0.0], [0.0, -1.0], [1.0, 0.0]] }; { angle = 0.0; body = 20; collide = true; color = [0.0, 1.0, 0.0]; density = 2.0; friction = 0.5; id = 22; pos = [2.0, 0.67]; restitution = 0.5; type = "polygon"; vecs = [[-1.0, 0.0], [0.0, -1.0], [1.0, 0.0]] }