rewards = rewards + go_confederates['owner']['fame'] for i=1, confederates:numPlaying() do local player = confederates:get(i) if (player:valid() and player:spectator() == false) then player:modCash(rewards * 1000) end end end local haven = team_fromName(g_arena, go_haven['owner']['name']) if (haven ~= nil) then for i=1, haven:numPlaying() do local player = haven:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_haven['owner']['fame'] = go_haven['owner']['fame'] + 10 rewards = rewards + go_haven['owner']['fame'] for i=1, haven:numPlaying() do local player = haven:get(i) if (player:valid() and player:spectator() == false) then player:modCash(rewards * 1000) end end end local stronghold = team_fromName(g_arena, go_stronghold['owner']['name']) if (stronghold ~= nil) then for i=1, stronghold:numPlaying() do local player = confederates:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_stronghold['owner']['fame'] = go_stronghold['owner']['fame'] + 10 rewards = rewards + go_stronghold['owner']['fame'] for i=1, gstronghold:numPlaying() do local player = stronghold:get(i) if (player:valid() and player:spectator() == false) then player:modCash(rewards * 1000) end end end return false