function awardCities() local reward = 0 local azmaria = team_fromName(g_arena, go_azmaria['owner']['name']) if (azmaria ~= nil) then for i=1, azmaria:numPlaying() do local player = azmaria:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_azmaria['owner']['fame'] = go_azmaria['owner']['fame'] + 10 reward = reward + go_azmaria['owner']['fame'] for i=1, azmaria:numPlaying() do local player = azmaria:get(i) if (player:valid() and player:spectator() == false) then player:modCash(reward * 1000) end end end reward = 0 local mitharia = team_fromName(g_arena, go_mitharia['owner']['name']) if (mitharia ~= nil) then for i=1, mitharia:numPlaying() do local player = mitharia:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_mitharia['owner']['fame'] = go_mitharia['owner']['fame'] + 10 reward = reward + go_mitharia['owner']['fame'] for i=1, mitharia:numPlaying() do local player = mitharia:get(i) if (player:valid() and player:spectator() == false) then player:modCash(reward * 1000) end end end reward = 0 local confederates = team_fromName(g_arena, go_confederates['owner']['name']) if (confederates ~= nil) then for i=1, confederates:numPlaying() do local player = confederates:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_confederates['owner']['fame'] = go_confederates['owner']['fame'] + 10 reward = reward + go_confederates['owner']['fame'] for i=1, confederates:numPlaying() do local player = confederates:get(i) if (player:valid() and player:spectator() == false) then player:modCash(reward * 1000) end end end reward = 0 local haven = team_fromName(g_arena, go_haven['owner']['name']) if (haven ~= nil) then for i=1, haven:numPlaying() do local player = haven:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_haven['owner']['fame'] = go_haven['owner']['fame'] + 10 reward = reward + go_haven['owner']['fame'] for i=1, haven:numPlaying() do local player = haven:get(i) if (player:valid() and player:spectator() == false) then player:modCash(reward * 1000) end end end reward = 0 local stronghold = team_fromName(g_arena, go_stronghold['owner']['name']) if (stronghold ~= nil) then for i=1, stronghold:numPlaying() do local player = stronghold:get(i) if (player:valid() and player:spectator() == false) then reward = reward + go_player[player.m_name]['fame'] end end go_stronghold['owner']['fame'] = go_stronghold['owner']['fame'] + 10 reward = reward + go_stronghold['owner']['fame'] for i=1, stronghold:numPlaying() do local player = stronghold:get(i) if (player:valid() and player:spectator() == false) then player:modCash(reward * 1000) end end end return false end