/* Copyright (C) 2006 - 2008 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Boss_Curator SD%Complete: 100 SDComment: Evocation may cause client crash (Core related) EndScriptData */ #include "../../sc_defines.h" #define SAY_AGGRO "The Menagerie is for guests only." #define SOUND_AGGRO 9183 #define SAY_SUMMON1 "Gallery rules will be strictly enforced." #define SOUND_SUMMON1 9188 #define SAY_SUMMON2 "This curator is equipped for gallery protection." #define SOUND_SUMMON2 9309 #define SAY_EVOCATE "Your request cannot be processed." #define SOUND_EVOCATE 9186 #define SAY_ENRAGE "Failure to comply will result in offensive action." #define SOUND_ENRAGE 9185 #define SAY_KILL1 "Do not touch the displays." #define SOUND_KILL1 9186 #define SAY_KILL2 "You are not a guest." #define SOUND_KILL2 9308 #define SAY_DEATH "This Curator is no longer op... er... ation... al." #define SOUND_DEATH 9184 //Flare spell info #define SPELL_ASTRAL_FLARE_PASSIVE 30234 #define SPELL_ASTRAL_FLARE_NE 30236 #define SPELL_ASTRAL_FLARE_NW 30239 #define SPELL_ASTRAL_FLARE_SE 30240 #define SPELL_ASTRAL_FLARE_SW 30241 //Curator spell info #define SPELL_HATEFUL_BOLT 30383 #define SPELL_EVOCATION 30254 #define SPELL_ENRAGE 28131 #define SPELL_BERSERK 26662 struct MANGOS_DLL_DECL boss_curatorAI : public ScriptedAI { boss_curatorAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();} uint32 AddTimer; uint32 HatefulBoltTimer; uint32 BerserkTimer; bool InCombat; bool Enraged; bool Evocating; void EnterEvadeMode() { AddTimer = 10000; HatefulBoltTimer = 15000; // This time is probably wrong BerserkTimer = 720000; //12 minutes Enraged = false; Evocating = false; InCombat = false; m_creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_ARCANE, true); m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); } void KilledUnit(Unit *victim) { switch(rand()%2) { case 0: DoYell(SAY_KILL1, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(victim, SOUND_KILL1); break; case 1: DoYell(SAY_KILL2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(victim, SOUND_KILL2); break; case 2: break; } } void JustDied(Unit *victim) { DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(NULL, SOUND_DEATH); } void AttackStart(Unit *who) { if(!who && who != m_creature) return; if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range DoStartMeleeAttack(who); //Say our dialog if (!InCombat) { DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); if (!InCombat) { DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } DoStartMeleeAttack(who); } } } void UpdateAI(const uint32 diff) { //Return since we have no target if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) return; if(m_creature->GetPower(POWER_MANA) <= 0 && !m_creature->HasAura(SPELL_EVOCATION,0)) { DoYell(SAY_EVOCATE, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_EVOCATE); DoCast(m_creature, SPELL_EVOCATION); Evocating = true; } if (Evocating && m_creature->GetPower(POWER_MANA) == m_creature->GetMaxPower(POWER_MANA)) Evocating = false; if(!Enraged && !Evocating) { if(AddTimer < diff) { //Summon Astral Flare Creature* AstralFlare = DoSpawnCreature(17096, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM, 0); if (AstralFlare && target) { AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false); AstralFlare->AI()->AttackStart(target); } //Reduce Mana by 10% int32 mana = (int32)(0.1*(m_creature->GetMaxPower(POWER_MANA))); m_creature->ModifyPower(POWER_MANA, -mana); switch(rand()%4) { case 0: DoYell(SAY_SUMMON1, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SUMMON1); break; case 1: DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SUMMON2); break; } AddTimer = 10000; }else AddTimer -= diff; if(HatefulBoltTimer < diff) { Unit* target = NULL; target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1); DoCast(target, SPELL_HATEFUL_BOLT); HatefulBoltTimer = 15000; }else HatefulBoltTimer -= diff; if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 15) { Enraged = true; DoCast(m_creature, SPELL_ENRAGE); DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_ENRAGE); } } if(BerserkTimer < diff) { DoCast(m_creature, SPELL_BERSERK); DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_ENRAGE); }else BerserkTimer -= diff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_curator(Creature *_Creature) { return new boss_curatorAI (_Creature); } void AddSC_boss_curator() { Script *newscript; newscript = new Script; newscript->Name="boss_curator"; newscript->GetAI = GetAI_boss_curator; m_scripts[nrscripts++] = newscript; }