// entity 0 { "classname" "worldspawn" // brush 0 { ( 256 128 480 ) ( 256 -160 480 ) ( -96 128 480 ) NULL -0 0 0 0.5 0.5 0 0 0 ( 224 416 64 ) ( -128 416 64 ) ( 224 416 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 320 128 64 ) ( 320 128 -64 ) ( 320 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( -128 -160 64 ) ( 224 -160 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -288 -160 -64 ) ( -288 128 -64 ) ( -288 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -96 128 464 ) ( 256 -160 464 ) ( 256 128 464 ) skies/desert -0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 256 128 480 ) ( 256 -160 480 ) ( -96 128 480 ) NULL -0 0 0 0.5 0.5 0 0 0 ( 224 416 64 ) ( -128 416 64 ) ( 224 416 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 320 128 64 ) ( 320 128 -64 ) ( 320 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( 224 -160 -64 ) ( -128 128 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -288 -160 -64 ) ( -288 128 -64 ) ( -288 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 224 400 -64 ) ( -128 400 64 ) ( 224 400 64 ) skies/desert 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 256 128 480 ) ( 256 -160 480 ) ( -96 128 480 ) NULL -0 0 0 0.5 0.5 0 0 0 ( 224 416 64 ) ( -128 416 64 ) ( 224 416 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 320 128 64 ) ( 320 128 -64 ) ( 320 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( 224 -160 -64 ) ( -128 128 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( -128 -160 64 ) ( 224 -160 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 304 -160 64 ) ( 304 128 -64 ) ( 304 128 64 ) skies/desert 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 224 416 64 ) ( -128 416 64 ) ( 224 416 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 320 128 64 ) ( 320 128 -64 ) ( 320 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( 224 -160 -64 ) ( -128 128 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( -128 -160 64 ) ( 224 -160 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -288 -160 -64 ) ( -288 128 -64 ) ( -288 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 128 -48 ) ( 224 -160 -48 ) ( -128 -160 -48 ) stralenex1/drkmtl_grlpltmech 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 256 128 480 ) ( 256 -160 480 ) ( -96 128 480 ) NULL -0 0 0 0.5 0.5 0 0 0 ( 320 128 64 ) ( 320 128 -64 ) ( 320 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( 224 -160 -64 ) ( -128 128 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( -128 -160 64 ) ( 224 -160 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -288 -160 -64 ) ( -288 128 -64 ) ( -288 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( 224 -144 -64 ) ( -128 -144 64 ) ( -128 -144 -64 ) skies/desert 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 256 128 480 ) ( 256 -160 480 ) ( -96 128 480 ) NULL -0 0 0 0.5 0.5 0 0 0 ( 224 416 64 ) ( -128 416 64 ) ( 224 416 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( 224 -160 -64 ) ( -128 128 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -128 -160 -64 ) ( -128 -160 64 ) ( 224 -160 -64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -288 -160 -64 ) ( -288 128 -64 ) ( -288 -160 64 ) NULL 0 0 0 0.5 0.5 0 0 0 ( -272 -160 64 ) ( -272 128 -64 ) ( -272 -160 -64 ) skies/desert 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_deathmatch" "origin" "-80 128 32" } // entity 2 { "classname" "light" "origin" "192 256 208" "light" "300" } // entity 3 { "classname" "info_rtlight" "origin" "192 32 0" "spawnflags" "4" "radius" "300" "color" "2 3 4" "style" "5" "corona" "20" }