Menu variable: new Menu:fly_menu; //fly menu /fly command: TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(fly_menu, playerid); public OnGameModeInit() { fly_menu = CreateMenu("Fly",0,25,150,150,250); AddMenuItem(fly_menu,0,"Mount Chiliad"); AddMenuItem(fly_menu,0,"Andromeda"); AddMenuItem(fly_menu,0,"Battlefield"); } public OnPlayerSelectedMenuRow(playerid, row) { TogglePlayerControllable(playerid,1); new Menu:Current = GetPlayerMenu(playerid); if (Current == fly_menu) { switch(row) { case 0:{ //mount chiliad SetPlayerPos(playerid,-2317.5325,-1644.9664,783.7031); GameTextForPlayer(playerid," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~mount chiliad",2000,6); } case 1:{ //andromeda SetPlayerInterior(playerid,9); SetPlayerPos(playerid,315.2539,1026.1417,1949.4177); GameTextForPlayer(playerid," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~andromeda",2000,6); } case 2:{ //battlefield SetPlayerInterior(playerid,10); SetPlayerPos(playerid,-972.4957,1060.9830,1345.6690); GameTextForPlayer(playerid," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~battlefield",2000,6); } } } }