void SendCharacterData(){ CPacket pakout(0x715); pakout.Add(stats_base[sGender]); pakout.Add(basic.map); pakout.Add(basic.pos); pakout.Add(0);//Respawn ZONE pakout.Add(stats_base[sFace]); pakout.Add(stats_base[sHair]); pakout.Add(inv.items[2].GetVis()); pakout.Add(inv.items[3].GetVis()); pakout.Add(inv.items[5].GetVis()); pakout.Add(inv.items[6].GetVis()); pakout.Add(inv.items[1].GetVis()); pakout.Add(inv.items[4].GetVis()); pakout.Add(inv.items[7].GetVis()); pakout.Add(inv.items[8].GetVis()); //STRUCT tagBasicINFO pakout.Add(0);//Birth Stone pakout.Add(0);//m_cFaceIDX pakout.Add(0);//m_cHairIDX pakout.Add(stats_base[sJob]);//m_nClass pakout.Add(0);//m_cUnion pakout.Add(0);//m_cRank pakout.Add(0);//m_cFame //End Struct //STRUCT tagBasicAbility pakout.Add(stats_base[sStrength]); pakout.Add(stats_base[sDexterity]); pakout.Add(stats_base[sIntelligence]); pakout.Add(stats_base[sConcentration]); pakout.Add(stats_base[sCharm]); pakout.Add(stats_base[sSensibility]); //End Struct //STRUCT tagGrowAbility pakout.Add(stats_base[sHP]);//m_nHP pakout.Add(stats_base[sMP]);//m_nMP pakout.Add(basic.exp);//m_lEXP pakout.Add(stats_base[sLevel]);//m_nLevel pakout.Add(stats_base[sStatPoints]);//m_nBonusPoint pakout.Add(stats_base[sSkillPoints]);//m_nSkillPoint pakout.Add(100);//m_btBodySIZE pakout.Add(100);//m_btHeadSIZE pakout.Add(0);//m_lPenalEXP pakout.Add(0);//m_nFameG pakout.Add(0);//m_nFameB for(dword i = 0; i < 10; i++) pakout.Add(0); //m_nJoHapPOINT pakout.Add(0);//m_iNULL1 pakout.Add(0);//m_nNULL2 pakout.Add(0);//m_btNULL3 pakout.Add(0);//m_nPKFlag pakout.Add(stats_base[sStamina]); //tagMaintainSTATUS[40] m_STATUS for(dword i = 0; i < 40; i++){ pakout.Add(0);//m_dwExpiredSEC pakout.Add(0); //m_nValue pakout.Add(0); //m_nDummy } //End Struct //STRUCT tagSkillAbility /*UNION 0x0: short[0x78], m_nSkillINDEX UNION 0x0: short[0x1e][0x4], m_nPageIndex*/ for(dword i = 0; i < 90; i++) pakout.Add(skill.Skills[i]); for(dword i = 0; i < 30; i++) pakout.Add(0);//this is 4th "page" of skills..? //End Struct //STRUCT CHotICONS /*UNION 0x0: tagHotICON[0x20], m_IconLIST UNION 0x0: tagHotICON[0x8][0x4], m_IconPAGE tagHotICON Data : this(bf)+0x0:0x0 len(0x5), Member, Type: unsigned short, m_cType Data : this(bf)+0x0:0x5 len(0xb), Member, Type: unsigned short, m_nSlotNo Data : this+0x0, Member, Type: unsigned short, m_wHotICON*/ for(dword i = 0; i < 32; i++) pakout.Add(skill.QuickBar[i]); //End Struct pakout.Add(_CharId); pakout.Add(_CharName); ParentServer->SendPacket(this, &pakout); }