%newv = $calc($readini(sabb.ini,$nick,LongBow) + $10) %pl = LongBow } if ($14 == "Steelbow") { %val = $calc($10 * 16400) %newv = $calc($readini(sabb.ini,$nick,Steelbow) + $10) %pl = Steelbow %wep = Steelbow } if ($14 == "Steed") { %val = $calc($10 * 50000) %newv = $calc($readini(sabb.ini,$nick,Steed) + $10) %pl = Steed %wep = Steed } if ($14 == "Flamming" && $15 == "Arrow") { %val = $calc($10 * 200000) %newv = $calc($readini(sabb.ini,$nick,FlammingArrow) + $10) %pl = FlammingArrow %wep = Flamming Arrow } if ($14 == "Staff") { %val = $calc($10 * 1800) %newv = $calc($readini(sabb.ini,$nick,Staff) + $10) %pl = Staff %wep = Staff } if ($14 == "Long" && $15 == "Sword") { %val = $calc($10 * 3200) %newv = $calc($readini(sabb.ini,$nick,LongSword) + $10) %pl = LongSword %wep = Long Sword } if ($14 == "Lance") { %val = $calc($10 * 5100) %newv = $calc($readini(sabb.ini,$nick,Lance) + $10) %pl = Lance %wep = Lance } if ($14 == "Broadsword") { %val = $calc($10 * 16400) %newv = $calc($readini(sabb.ini,$nick,Broadsword) + $10) %pl = Broadsword %wep = Broadsword } if ($14 == "Excalibur") { %val = $calc($10 * 200000) %newv = $calc($readini(sabb.ini,$nick,Excalibur) + $10) %pl = Excalibur %wep = Excalibur } if ($14 == "Hatchet") { %val = $calc($10 * 1800) %newv = $calc($readini(sabb.ini,$nick,Hatchet) + $10) %pl = Hatchet %wep = Hatchet } if ($14 == "Pike") { %val = $calc($10 * 3200) %newv = $calc($readini(sabb.ini,$nick,Pike) + $10) %pl = Pike %wep = Pike } if ($14 == "Mace") { %val = $calc($10 * 5100) %newv = $calc($readini(sabb.ini,$nick,Mace) + $10) %pl = Mace %wep = Mace } if ($14 == "Warhammer") { %val = $calc($10 * 16400) %newv = $calc($readini(sabb.ini,$nick,Warhammer) + $10) %pl = Warhammer %wep = Warhammer } if ($14 == "Hammer" && $15 == "of" && $16 == "Thor") { %val = $calc($10 * 50000) %newv = $calc($readini(sabb.ini,$nick,HammerofThor) + $10) %pl = HammerofThor %wep = Hammer of Thor } if ($14 == "Battle" && $15 == "Axe") { %val = $calc($10 * 200000) %newv = $calc($readini(sabb.ini,$nick,BattleAxe) + $10) %pl = BattleAxe %wep = Battle Axe } if ($14 == "Helmet") { %val = $calc($10 * 2000) %newv = $calc($readini(sabb.ini,$nick,Helmet) + $10) %pl = Helmet %wep = Helmet } if ($14 == "Shield") { %val = $calc($10 * 3200) %newv = $calc($readini(sabb.ini,$nick,Shield) + $10) %pl = Shield %wep = Shield } if ($14 == "Chainmail") { %val = $calc($10 * 5100) %newv = $calc($readini(sabb.ini,$nick,Chainmail) + $10) %pl = Chainmail %wep = Chainmail } if ($14 == "Gauntlets") { %val = $calc($10 * 50000) %newv = $calc($readini(sabb.ini,$nick,Gauntlets) + $10) %pl = Gauntlets %wep = Gauntlets } if ($14 == "Elven" && $15 == "Cloak") { %val = $calc($10 * 50000) %newv = $calc($readini(sabb.ini,$nick,ElvenCloak) + $10) %pl = ElvenCloak %wep = Elven Cloak } if ($14 == "Dragonskin") { %val = $calc($10 * 200000) %newv = $calc($readini(sabb.ini,$nick,Dragonskin) + $10) %pl = Dragonskin %wep = Dragonskin } if ($14 == "Invisibility" && $15 == "Shield") { %val = $calc($10 * 750000) %newv = $calc($readini(sabb.ini,$nick,InvisibilityShield) + $10) %pl = InvisibilityShield %wep = Invisibility Shield } if ($14 == "Rope") { %val = $calc($10 * 36000) %newv = $calc($readini(sabb.ini,$nick,Rope) + $10) %pl = Rope %wep = Rope } if ($14 == "Dirk") { %val = $calc($10 * 70000) %newv = $calc($readini(sabb.ini,$nick,Dirk) + $10) %pl = Dirk %wep = Dirk } if ($14 == "Cloak") { %val = $calc($10 * 120000) %newv = $calc($readini(sabb.ini,$nick,Dirk) + $10) %pl = Dirk %wep = Dirk } if ($14 == "Grappling" && $15 == "Hook") { %val = $calc($10 * 225000) %newv = $calc($readini(sabb.ini,$nick,GrapplingHook) + $10) %pl = GrapplingHook %wep = Grappling Hook } if ($14 == "Skeleton" && $15 == "Key") { %val = $calc($10 * 450000) %newv = $calc($readini(sabb.ini,$nick,SkeletonKey) + $10) %pl = SkeletonKey %wep = Skeleton Key } if ($14 == "Nunchaku") { %val = $calc($10 * 725000) %newv = $calc($readini(sabb.ini,$nick,Nunchaku) + $10) %pl = Nunchaku %wep = Nunchaku } if ($14 == "Big" && $15 == "Candle") { %val = $calc($10 * 40000) %newv = $calc($readini(sabb.ini,$nick,BigCandle) + $10) %pl = BigCandle %wep = Big Candle } if ($14 == "Horn") { %val = $calc($10 * 75000) %newv = $calc($readini(sabb.ini,$nick,Horn) + $10) %pl = Horn %wep = Horn } if ($14 == "Tripwire") { %val = $calc($10 * 140000) %newv = $calc($readini(sabb.ini,$nick,Tripwire) + $10) %pl = Tripwire %wep = Tripwire } if ($14 == "Guard" && $15 == "Dog") { %val = $calc($10 * 250000) %newv = $calc($readini(sabb.ini,$nick,GuardDog) + $10) %pl = GuardDog %wep = Guard Dog } if ($14 == "Mithril") { %val = $calc($10 * 50000) %newv = $calc($readini(sabb.ini,$nick,Mithril) + $10) %pl = Mithril %wep = Mithril } if ($14 == "Plate" && $15 == "Armor") { %val = $calc($10 * 16400) %newv = $calc($readini(sabb.ini,$nick,PlateArmor) + $10) %pl = PlateArmor %wep = Plate Armor } if ($14 == "Dragon" && $15 == "Claw") { %val = $calc($10 * 16400) %newv = $calc($readini(sabb.ini,$nick,DragonClaw) + $10) %pl = DragonClaw %wep = Dragon Claw } if ($14 == "Scimitar") { %val = $calc($10 * 5100) %newv = $calc($readini(sabb.ini,$nick,Scimitar) + $10) %pl = Scimitar %wep = Scimitar } /writeini -n sabb.ini $nick %pl %newv %g = $calc($gettok($read(sabb.txt,s,$nick),2,32) + %val) %eg = $calc($gettok($read(lsabb.txt,s,%name),2,32) + %val) /write -s $nick sabb.txt $nick %g /write -s %name lsabb.txt %name %eg notice $nick Your sabb on %name for $10 %wep Was Successful Added } }