/* Copyright (C) 2006 - 2008 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../../../sc_defines.h" #include "def_hyjal.h" #include "../../../../../../game/TargetedMovementGenerator.h" #include "../../../../../../game/SpellAuras.h" #define SPELL_DENOUEMENT_WISP 32124 // Wisps use this #define SPELL_PROTECTION_OF_ELUNE 38528 #define SPELL_DRAIN_WORLD_TREE 39140 #define SPELL_DRAIN_WORLD_TREE_2 39141 #define SPELL_FINGER_OF_DEATH 31984 #define SPELL_HAND_OF_DEATH 35354 #define SPELL_AIR_BURST 32014 #define SPELL_GRIP_OF_THE_LEGION 31972 #define SPELL_DOOMFIRE_SPAWN 32045 #define SPELL_DOOMFIRE_VISUAL 31945 #define SPELL_DOOMFIRE_DAMAGE 31969 #define SPELL_SOUL_CHARGE_YELLOW 32045 #define SPELL_SOUL_CHARGE_GREEN 32051 #define SPELL_SOUL_CHARGE_RED 32052 #define SPELL_UNLEASH_SOUL_YELLOW 32054 #define SPELL_UNLEASH_SOUL_GREEN 32057 #define SPELL_UNLEASH_SOUL_RED 32053 #define SPELL_FEAR 41150 #define SAY_AGGRO "Your resistance is insignificant!" #define SOUND_AGGRO 10987 #define SAY_DOOMFIRE1 "This world will burn!" #define SOUND_DOOMFIRE1 10990 #define SAY_DOOMFIRE2 "Manach sheek-thrish!" #define SOUND_DOOMFIRE2 11041 #define SAY_AIR_BURST "A-kreesh!" #define SOUND_AIR_BURST 10989 #define SAY_AIR_BURST2 "Away vermin!" #define SOUND_AIR_BURST2 11043 #define SAY_SLAY1 "All creation will be devoured!" #define SOUND_SLAY1 11044 #define SAY_SLAY2 "Your soul will languish for eternity." #define SOUND_SLAY2 10991 #define SAY_SLAY3 "I am the coming of the end!" #define SOUND_SLAY3 11045 #define SAY_UNK1 "You are mine now." #define SOUND_UNK1 10988 #define SAY_UNK2 "Bow to my will." #define SOUND_UNK2 11042 #define SAY_ENRAGE "At last it is here. Mourn and lament the passing of all you have ever known and all that would have been! Akmin-kurai!" #define SOUND_ENRAGE 10993 #define SAY_DEATH "No, it cannot be! Nooo!" #define SOUND_DEATH 10992 struct MANGOS_DLL_DECL boss_archimondeAI : public ScriptedAI { boss_archimondeAI(Creature* c) : ScriptedAI(c) { Reset(); } uint32 FearTimer; uint32 AirBurstTimer; uint32 GripOfTheLegionTimer; uint32 DoomfireTimer; uint32 SoulChargeTimer; uint32 MeleeRangeCheckTimer; uint32 HandOfDeathTimer; bool InCombat; bool SoulCharged; bool BelowTenPercent; bool HasProtected; void Reset() { FearTimer = 40000; AirBurstTimer = 30000; GripOfTheLegionTimer = 5000 + rand()%20000; DoomfireTimer = 20000; SoulChargeTimer = 15000 + rand()%105000; MeleeRangeCheckTimer = 15000; HandOfDeathTimer = 2000; InCombat = false; SoulCharged = false; BelowTenPercent = false; HasProtected = false; } void EnterEvadeMode() { m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); Reset(); } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range DoStartMeleeAttack(who); if (!InCombat) { DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } } } void MoveInLineOfSight(Unit* who) { if (!who || m_creature->getVictim()) return; if(who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); if (!InCombat) { DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } } } } void JustDied(Unit* killer) { DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_DEATH); } /*void KilledUnit(Unit* victim) { switch(rand()%3) { case 0: DoYell(SAY_SLAY1, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY1); break; case 1: DoYell(SAY_SLAY2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY3); break; case 2: DoYell(SAY_SLAY3, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY3); break; } GainSoulCharge(victim->getClass()); }*/ void GainSoulCharge(uint8 Class) { DoTextEmote("would receive a soul charge here. NYI.", NULL); } void UpdateAI(const uint32 diff) { /* if(!m_creature->getVictim() || !m_creature->SelectHostilTarget()) return; if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !BelowTenPercent) { DoYell("Below ten percent! Phase 2 NYI", LANG_UNIVERSAL, NULL); BelowTenPercent = true; } if(BelowTenPercent) { if(!HasProtected) { DoCast(m_creature->getVictim(), SPELL_PROTECTION_OF_ELUNE); HasProtected = true; } if(HandOfDeathTimer < diff) { DoCast(m_creature->getVictim(), SPELL_HAND_OF_DEATH); HandOfDeathTimer = 2000; }else HandOfDeathTimer -= diff; return; // Don't do anything after this point. } if(GripOfTheLegionTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_GRIP_OF_THE_LEGION); GripOfTheLegionTimer = 5000 + rand()%20000; }else GripOfTheLegionTimer -= diff; if(AirBurstTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_AIR_BURST); AirBurstTimer = 25000 + rand()%15000; }else AirBurstTimer -= diff; if(FearTimer < diff) { DoCast(m_creature->getVictim(), SPELL_FEAR); FearTimer = 40000; }else FearTimer -= diff; if(DoomfireTimer < diff) { DoTextEmote("would summon a doomfire here", NULL); DoomfireTimer = 30000; }else DoomfireTimer -= diff; if(MeleeRangeCheckTimer < diff) { DoTextEmote("would check if everyone is out of melee range here", NULL); MeleeRangeCheckTimer = 5000; }else MeleeRangeCheckTimer -= diff; */ DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_archimondeAI(Creature* _Creature) { return new boss_archimondeAI(_Creature); } void AddSC_boss_archimonde() { Script *newscript; newscript = new Script; newscript->GetAI = GetAI_boss_archimondeAI; newscript->Name = "boss_archimonde"; m_scripts[nrscripts++] = newscript; }