/* Copyright (C) 2006 - 2008 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../../../sc_defines.h" #include "def_hyjal.h" #include "../../../../../../game/TargetedMovementGenerator.h" #include "../../../../../../game/SpellAuras.h" #define SPELL_DENOUEMENT_WISP 32124 // Wisps use this #define SPELL_PROTECTION_OF_ELUNE 38528 #define SPELL_DRAIN_WORLD_TREE 39140 #define SPELL_DRAIN_WORLD_TREE_2 39141 #define SPELL_FINGER_OF_DEATH 31984 #define SPELL_HAND_OF_DEATH 35354 #define SPELL_AIR_BURST 32014 #define SPELL_GRIP_OF_THE_LEGION 31972 #define SPELL_DOOMFIRE_SPAWN 32045 #define SPELL_DOOMFIRE_VISUAL 31945 #define SPELL_DOOMFIRE_DAMAGE 31969 #define SPELL_SOUL_CHARGE_YELLOW 32045 #define SPELL_SOUL_CHARGE_GREEN 32051 #define SPELL_SOUL_CHARGE_RED 32052 #define SPELL_UNLEASH_SOUL_YELLOW 32054 #define SPELL_UNLEASH_SOUL_GREEN 32057 #define SPELL_UNLEASH_SOUL_RED 32053 #define SPELL_FEAR 41150 #define SAY_AGGRO "Your resistance is insignificant!" #define SOUND_AGGRO 10987 #define SAY_DOOMFIRE1 "This world will burn!" #define SOUND_DOOMFIRE1 10990 #define SAY_DOOMFIRE2 "Manach sheek-thrish!" #define SOUND_DOOMFIRE2 11041 #define SAY_AIR_BURST "A-kreesh!" #define SOUND_AIR_BURST 10989 #define SAY_AIR_BURST2 "Away vermin!" #define SOUND_AIR_BURST2 11043 #define SAY_SLAY1 "All creation will be devoured!" #define SOUND_SLAY1 11044 #define SAY_SLAY2 "Your soul will languish for eternity." #define SOUND_SLAY2 10991 #define SAY_SLAY3 "I am the coming of the end!" #define SOUND_SLAY3 11045 #define SAY_UNK1 "You are mine now." #define SOUND_UNK1 10988 #define SAY_UNK2 "Bow to my will." #define SOUND_UNK2 11042 #define SAY_ENRAGE "At last it is here. Mourn and lament the passing of all you have ever known and all that would have been! Akmin-kurai!" #define SOUND_ENRAGE 10993 #define SAY_DEATH "No, it cannot be! Nooo!" #define SOUND_DEATH 10992 struct MANGOS_DLL_DECL boss_shahrazAI : public ScriptedAI { boss_shahrazAI(Creature *c) : ScriptedAI(c) { pInstance = ((ScriptedInstance*)c->GetInstanceData()); Reset(); } ScriptedInstance* pInstance; bool InCombat; void Reset() { if(pInstance) pInstance->SetData(DATA_ARCHIMONDEEVENT, 0); InCombat = false; } void AttackStart(Unit *who) { if(!who) return; if(who->isTargetableForAttack() && who!= m_creature) { DoStartMeleeAttack(who); if(!InCombat) { DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } } } void MoveInLineOfSight(Unit *who) { if(who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); if(who && who->isAlive()) m_creature->AddThreat(who, 1.0f); if(!InCombat) { DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } } } } void KilledUnit(Unit *victim) { switch(rand()%2) { case 0: DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY1); break; case 1: DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY2); break; case 2: DoYell(SAY_SLAY3,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY3); break; } } void JustDied(Unit *victim) { InCombat = false; DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature,SOUND_DEATH); } void UpdateAI(const uint32 diff) { if(!m_creature->SelectHostilTarget() || !m_creature->getVictim()) return; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_archimonde(Creature *_Creature) { return new boss_archimondeAI (_Creature); } void AddSC_boss_archimonde() { Script *newscript; newscript = new Script; newscript->Name="boss_archimonde"; newscript->GetAI = GetAI_archimonde; m_scripts[nrscripts++] = newscript; }