if(strcmp(cmd, "/heal", true) == 0) { if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /heal [ID]"); giveplayerid = strval(tmp); if(gTeam[playerid] == TEAM_MEDIC) { if(IsPlayerConnected(giveplayerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "Medic %s(%i) Has Healed You!", sendername, playerid); SendClientMessage(giveplayerid, COLOR_RED, string); SetPlayerHealth(giveplayerid, 100); format(string, sizeof(string), "You have healed %s(%i)", giveplayer, giveplayerid); SendClientMessage(playerid, COLOR_RED, string); } else { format(string, sizeof(string), "%d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_RED, string); } } else return SendClientMessage(playerid, COLOR_RED, "You must be a medic!"); return 1; }