> MaNGOSScript.dll!strlen() Line 78 Asm MaNGOSScript.dll!std::char_traits::length(const char * _First=0x00000000) Line 352 + 0x9 C++ MaNGOSScript.dll!std::basic_string,std::allocator >::assign(const char * _Ptr=0x00000000) Line 622 + 0x9 C++ MaNGOSScript.dll!std::basic_string,std::allocator >::basic_string,std::allocator >(const char * _Ptr=0x00000000) Line 363 C++ MaNGOSScript.dll!GetAI(Creature * _Creature=0x16d473c8) Line 285 + 0x1f C++ mangosd.exe!FactorySelector::selectAI(Creature * creature=0x16d473c8) Line 40 + 0xf C++ mangosd.exe!Creature::AIM_Initialize() Line 372 + 0x9 C++ mangosd.exe!BattleGround::AddCreature(unsigned int entry=13116, unsigned int type=0, unsigned int teamval=469, float x=1415.3300, float y=1554.7900, float z=343.15601, float o=3.1241391) Line 836 C++ mangosd.exe!BattleGround::AddSpiritGuide(unsigned int type=0, float x=1415.3300, float y=1554.7900, float z=343.15601, float o=3.1241391, unsigned int team=469) Line 878 + 0x24 C++ mangosd.exe!BattleGroundWS::SetupBattleGround() Line 482 + 0x2f C++ mangosd.exe!BattleGroundMgr::CreateBattleGround(unsigned int bgTypeId=2, unsigned int MinPlayersPerTeam=5, unsigned int MaxPlayersPerTeam=10, unsigned int LevelMin=10, unsigned int LevelMax=70, char * BattleGroundName=0x0162b800, unsigned int MapID=489, float Team1StartLocX=1523.8115, float Team1StartLocY=1481.7576, float Team1StartLocZ=352.00760, float Team1StartLocO=3.1415901, float Team2StartLocX=933.33148, float Team2StartLocY=1433.7240, float Team2StartLocZ=345.53568, float Team2StartLocO=3.1415901) Line 661 + 0xd C++ mangosd.exe!BattleGroundMgr::CreateInitialBattleGrounds() Line 797 + 0x5a C++ mangosd.exe!World::SetInitialWorldSettings() Line 855 C++ mangosd.exe!Master::Run() Line 105 C++ mangosd.exe!main(int argc=1, char * * argv=0x01533380) Line 145 C++ mangosd.exe!mainCRTStartup() Line 259 + 0x19 C kernel32.dll!7c816d4f() ntdll.dll!7c915b4f() kernel32.dll!7c8399f3()