$modelname "v_displacer.mdl" //$cd ".\" //$cdtexture ".\" //$scale 1.0 //$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 //$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 //$eyeposition 0.000000 0.000000 0.000000 // reference meshes $body body "displacer_reference" $body body "displacer_hands" // 4 attachments $attachment 0 "spinner" 20.000000 0.000000 0.000000 $attachment 1 "reflector01" 0.000000 -2.000000 0.000000 $attachment 2 "reflector02" 0.000000 -2.000000 0.000000 $attachment 3 "reflector03" 0.000000 -2.000000 0.000000 // 0 bone controllers // 12 hit boxes $hbox 0 "Bip01 L Forearm" -0.530000 -1.520000 -3.110000 11.368421 2.090000 1.560000 $hbox 0 "Bip01 L Hand" 0.000000 -1.150000 -2.140000 3.789475 0.770000 1.850000 $hbox 0 "Bip01 L Finger0" 0.000000 -0.870000 -0.510000 2.440000 0.440000 0.990000 $hbox 0 "Bip01 L Finger21" 0.000000 -0.640000 -0.710000 1.326317 0.460000 0.390000 $hbox 0 "Bip01 L Finger31" 0.000000 -0.650000 -0.460000 1.136843 0.510000 0.550000 $hbox 0 "Bone01" -6.130000 -18.070000 -3.160000 9.950000 4.580000 7.440000 $hbox 0 "Bone10" -2.385619 -8.638719 -2.637438 2.306428 0.000000 0.000000 $hbox 0 "blast_emitter" -5.000000 0.000000 -0.860000 5.020000 1.770000 3.770000 $hbox 0 "spinner" -3.520000 -3.290000 -3.510000 3.520000 0.060000 3.530000 $hbox 0 "Bone07" -0.060000 -1.550000 -0.030000 1.040000 0.000000 1.070000 $hbox 0 "Bone08" 0.000000 -1.410000 -0.010000 1.370000 0.000000 1.150000 $hbox 0 "Bone09" 0.000000 -1.090000 -0.170000 1.550000 0.000000 1.040000 // 7 animation sequences $sequence "idle" "idle1" fps 30 activity ACT_VM_IDLE 1 node 0 $sequence "idle2" "idle2" fps 30 loop $sequence "spinup" "spinup" fps 30 loop $sequence "spin" "spin" fps 30 activity ACT_VM_SECONDARYATTACK 1 fps 50.00 node 2 $sequence "fire" "fire" fps 30 activity ACT_VM_PRIMARYATTACK 1 fps 50.00 node 2 $sequence "draw" "draw" fps 15 activity ACT_VM_DRAW 1 node 0 $sequence "holster1" "holster1" fps 15 // End of QC file.