/* ============================================================================== QC script generated by Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. v_psg1.mdl Original internal name: "D:\C4\megamodel\model\psg1\v_psg1.mdl" ============================================================================== */ $modelname "v_psg1.mdl" //$cd ".\" //$cdtexture ".\" //$scale 1.0 //$cliptotextures //$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 //$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 //$eyeposition 0.000000 0.000000 0.000000 //reference mesh(es) $body "hands" "taurihand" $body "weapons" "v_psg1" $origin 0 0 0 // 1 attachment(s) $attachment "muzzle" "flash" 0.000000 0.000000 0.000000 rotate 0 -90 0.00 // 15 hit box(es) $hbox 0 "Bip01 Neck" -4.694854 0.000000 -1.628168 0.000001 9.302233 6.138675 $hbox 0 "Bip01 L Forearm" -6.160000 -2.800000 -2.090000 12.690000 3.730000 2.790000 $hbox 0 "Bip01 L Hand" 0.000000 -0.600000 -2.330000 5.110000 1.440000 2.320000 $hbox 0 "Bip01 L Finger0" 0.000000 -1.160000 -0.410000 2.660000 0.410000 0.680000 $hbox 0 "Bip01 L Finger01" 0.000000 -0.830000 -0.550000 1.460000 0.420000 0.600000 $hbox 0 "Bip01 L Finger2" 0.000000 -0.550000 -0.610000 1.650000 0.580000 0.450000 $hbox 0 "Bip01 L Finger3" 0.000000 -0.650000 -0.570000 1.540000 0.610000 0.540000 $hbox 0 "Bip01 L Finger4" 0.000000 -0.460000 -0.520000 1.160000 0.700000 0.570000 $hbox 0 "Bip01 R Forearm" -6.160000 -2.810000 -2.800000 12.690000 3.740000 2.060000 $hbox 0 "Bip01 R Hand" 0.000000 -0.620000 -2.330000 5.120000 1.596231 2.340000 $hbox 0 "Bip01 R Finger0" 0.000000 -1.160000 -0.650000 2.620000 0.380000 0.420000 $hbox 0 "Bip01 R Finger01" 0.000000 -0.830000 -0.590000 1.440000 0.390000 0.550000 $hbox 0 "Bip01 R Finger2" 0.000000 -0.610000 -0.470000 1.630000 0.530000 0.590000 $hbox 0 "Bip01 R Finger3" 0.000000 -0.690000 -0.540000 1.540000 0.580000 0.540000 $hbox 0 "Bip01 R Finger4" 0.000000 -0.520000 -0.600000 1.160000 0.670000 0.500000 // 5 animation sequence(s) $sequence "idle" "idle" fps 24 activity ACT_VM_IDLE 1 node 0 $sequence "draw" "draw" fps 24 activity ACT_VM_DRAW 1 node 0 $sequence "shoot" "shoot" fps 35 activity ACT_VM_PRIMARYATTACK 1 fps 50.00 node 2 { { event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" } } $sequence "shoot1" "shoot" fps 35 activity ACT_VM_RECOIL1 1 fps 50.00 node 2 { { event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" } } $sequence "shoot2" "shoot" fps 35 activity ACT_VM_RECOIL2 1 fps 50.00 node 2 { { event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" } } $sequence "shoot3" "shoot" fps 35 activity ACT_VM_RECOIL3 1 fps 50.00 node 2 { { event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" } } $sequence "reload" "reload" fps 24 ACT_VM_RELOAD 1 node 0 $sequence "holster" "holster" fps 24 activity ACT_VM_HOLSTER 1 node 0 // End of QC script.