// written by prest0n #include #include //////////////////////////////////////////////////////////////////////// ////////////////////////// configuration area ////////////////////////// //////////////////////////////////////////////////////////////////////// bool use_alt = TRUE; // require alt to be held down when using a hotkey? #define volume_up 'A' // key to use for volume up #define volume_down 'Z' // key to use for volume down #define volume_mute 'C' // key to use for muting #define next_song '2' // key to use for next song #define prev_song '1' // key to use for previous song #define pause_song '3' // key to use for play/pause #define hotkey_toggle 'H' // the key to use to disable/enable the program bool volume_sound_use = TRUE; // use a sound for changing volume? #define volume_sound "dsfargeg" // if the above is true, what sound should be played bool hotkey_sound_use = TRUE; // use a sound for toggling hotkeys? #define hotkey_sound "C:\\Windows\\Media\\notify.wav" // if the above is true, what sound should be played bool debug = FALSE; // debug mode anyone? ////////////////////////////////////////////////////////////////////// ///////////////////////// do not edit below ////////////////////////// ////////////////////////////////////////////////////////////////////// // for some reason, it wouldnt define these in winuser.h so i just copy pasted #define VK_VOLUME_MUTE 0xAD #define VK_VOLUME_DOWN 0xAE #define VK_VOLUME_UP 0xAF #define VK_MEDIA_NEXT_TRACK 0xB0 #define VK_MEDIA_PREV_TRACK 0xB1 #define VK_MEDIA_STOP 0xB2 #define VK_MEDIA_PLAY_PAUSE 0xB3 bool hotkey_enabled = TRUE; // hehe.. #define KEYSTATE(vk) ((GetAsyncKeyState(vk) & 0x8000) ? TRUE : FALSE) int main() { if (!debug) FreeConsole(); while(1) { if ((KEYSTATE(VK_LMENU) == TRUE) || (!use_alt)) { if (hotkey_enabled == TRUE) { if (KEYSTATE(volume_up) == TRUE) { if (debug) printf("volume up\n"); keybd_event(VK_VOLUME_UP, 0xE9, 0, 0); if (volume_sound_use) PlaySound(volume_sound, NULL, SND_ASYNC); } if (KEYSTATE(volume_down) == TRUE) { if (debug) printf("volume down\n"); keybd_event(VK_VOLUME_DOWN, 0xE9, 0, 0); if (volume_sound_use) PlaySound(volume_sound, NULL, SND_ASYNC); } if (KEYSTATE(volume_mute) == TRUE) { if (debug) printf("volume mute\n"); keybd_event(VK_VOLUME_MUTE, 0xE9, 0, 0); Sleep(500); // to prevent you from pressing it repeatedly *accidentally* } if (KEYSTATE(pause_song) == TRUE) { if (debug) printf("pause or play song\n"); keybd_event(VK_MEDIA_PLAY_PAUSE, 0xE9, 0, 0); Sleep(500); // to prevent you from pressing it repeatedly *accidentally* } if (KEYSTATE(next_song) == TRUE) { if (debug) printf("next song\n"); keybd_event(VK_MEDIA_NEXT_TRACK, 0xE9, 0, 0); Sleep(500); // to prevent you from pressing it repeatedly *accidentally* } if (KEYSTATE(prev_song) == TRUE) { if (debug) printf("previous song\n"); keybd_event(VK_MEDIA_PREV_TRACK, 0xE9, 0, 0); Sleep(500); // to prevent you from pressing it repeatedly *accidentally* } } if (KEYSTATE(hotkey_toggle) == TRUE) { if (debug) printf("hotkey toggled\n"); hotkey_enabled = !hotkey_enabled; if (hotkey_sound_use) PlaySound(hotkey_sound, NULL, SND_ASYNC); Sleep(500); } } Sleep(100); } }