struct vector3f { float x; float y; float z; }; struct Vertex { float nx, ny, nz; float x, y, z; }; Vertex jeden_quad[4] = { {0.0f, 0.0f, 1.0f, -1.0f,-1.0f, 1.0f }, {0.0f, 0.0f, 1.0f, 1.0f,-1.0f, 1.0f }, {0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f }, {0.0f, 0.0f, 1.0f, -1.0f, 1.0f, 1.0f }, };