/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA GM NPC Teleporter Script (base for Teleportation Masters) Biglad */ #include "../sc_defines.h" #include "../../../../game/GossipDef.h" #include "../../../../game/Player.h" bool GossipHello_npc_hidden_shop_master(Player *player, Creature *_Creature) { player->ADD_GOSSIP_ITEM( 5, "Send me to the Black Market." , GOSSIP_SENDER_MAIN, 1205); player->ADD_GOSSIP_ITEM( 5, "Forget it." , GOSSIP_SENDER_MAIN, 1206); player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID()); return true; } /******************************************************* * Start of GOSSIP_MENU *******************************************************/ void SendDefaultMenu_npc_hidden_shop_master(Player *player, Creature *_Creature, uint32 action ) { if(player->isAttacked()) { _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL); return; } if( player->getLevel() < 60 ) { _Creature->Say("You must be lvl 60+ to use items from THE shops", LANG_UNIVERSAL, NULL); return; } switch(action) { case 1205://Revive Player if has crytsal player->CLOSE_GOSSIP_MENU(); if (player->GetQuestStatus(104722) == QUEST_STATUS_COMPLETE) { player->TeleportTo(0, -4821.69, -976.53, 464.70, 0.627523); } else { _Creature->Yell("If you want to visit the back market shops you must do something for me 1st, see my wife Alison, she will give you a task todo for me, come back when you have completed it.", LANG_UNIVERSAL, NULL); } break; case 1206://Close menu player->CLOSE_GOSSIP_MENU(); break; } } /******************************************************* * End of GOSSIP_MENU *******************************************************/ bool GossipSelect_npc_hidden_shop_master(Player *player, Creature *_Creature, uint32 sender, uint32 action ) { // Main menu if (sender == GOSSIP_SENDER_MAIN) SendDefaultMenu_npc_hidden_shop_master(player, _Creature, action ); return true; } void AddSC_npc_hidden_shop_master() { Script *newscript; newscript = new Script; newscript->Name="npc_hidden_shop_master"; newscript->pGossipHello = &GossipHello_npc_hidden_shop_master; newscript->pGossipSelect = &GossipSelect_npc_hidden_shop_master; m_scripts[nrscripts++] = newscript; }