on *:text:!next*:#: { if (runescript ison $chan || %runescript ison $chan || $chan == #rs) { halt } if ($readini(Combatcheck.ini,$chan,$network) == on || $chan == #fireworkingarea) { if ($sock(next)) sockclose next set %next.nick $2 set %next.display msg $chan set %color.nick $nick sockopen next www.rscript.org 80 } } on *:sockopen:next: { sockwrite -nt $sockname GET /lookup.php?type=stats&user= $+ %next.nick HTTP/1.1 sockwrite -nt $sockname Host: www.rscript.org sockwrite -nt $sockname $crlf } on *:sockread:next: { if ($sockerr) { %exp.display Error please inform $me about this error | halt } var %sockreader sockread %sockreader if (*stat* iswm %sockreader) { hadd -m next $remove(%sockreader,STAT:,) } if (*STAT: not found* iswm %sockreader) { %next.display $c1(%next.nick) $c2(Does not show in the High Scores page.) | sockclose $sockname | halt } if (*end* iswm %sockreader) { set %test $hget(next,attack) set %x 2 while (%x <= 25) { tokenize 32 $hget(next,$setskill(%x)) set %nextlevel $calc($2 + 1) if ($2 < 99) { set %next. $+ $setskill(%x) $calc($readini(experiance.ini,skills,%nextlevel) - $3),$chr(173) } else { set %next. $+ $setskill(%x) $3 } inc %x } set %next.to.exp %next.Attack | set %next.to Attack if (%next.to.exp >= %next.Summoning) { set %next.to.exp %next.Summoning | set %next.to Summoning } if (%next.to.exp >= %next.defence) { set %next.to.exp %next.defence | set %next.to Defence } if (%next.to.exp >= %next.Hitpoints) { set %next.to.exp %next.Hitpoints | set %next.to Hitpoints } if (%next.to.exp >= %next.Ranged) { set %next.to.exp %next.Ranged | set %next.to Ranged } if (%next.to.exp >= %next.Prayer) { set %next.to.exp %next.Prayer | set %next.to Prayer } if (%next.to.exp >= %next.Magic) { set %next.to.exp %next.Magic | set %next.to Magic } if (%next.to.exp >= %next.Cooking) { set %next.to.exp %next.Cooking | set %next.to Cooking } if (%next.to.exp >= %next.Woodcutting) { set %next.to.exp %next.Woodcutting | set %next.to Woodcutting } if (%next.to.exp >= %next.Fletching) { set %next.to.exp %next.Fletching | set %next.to Fletching } if (%next.to.exp >= %next.Fishing) { set %next.to.exp %next.Fishing | set %next.to Fishing } if (%next.to.exp >= %next.Firemaking) { set %next.to.exp %next.Firemaking | set %next.to Firemaking } if (%next.to.exp >= %next.Crafting) { set %next.to.exp %next.Crafting | set %next.to Crafting } if (%next.to.exp >= %next.Smithing) { set %next.to.exp %next.Smithing | set %next.to Smithing } if (%next.to.exp >= %next.Mining) { set %next.to.exp %next.Mining | set %next.to Mining } if (%next.to.exp >= %next.Herblore) { set %next.to.exp %next.Herblore | set %next.to Herblore } if (%next.to.exp >= %next.Agility) { set %next.to.exp %next.Agility | set %next.to Agility } if (%next.to.exp >= %next.Thieving) { set %next.to.exp %next.Thieving | set %next.to Thieving } if (%next.to.exp >= %next.Slayer) { set %next.to.exp %next.Slayer | set %next.to Slayer } if (%next.to.exp >= %next.Farming) { set %next.to.exp %next.Farming | set %next.to Farming } if (%next.to.exp >= %next.Hunter) { set %next.to.exp %next.Hunter | set %next.to Hunter } if (%next.to.exp >= %next.Runecraft) { set %next.to.exp %next.Runecraft | set %next.to Runecraft } if (%next.to.exp >= %next.Construction) { set %next.to.exp %next.Construction | set %next.to Construction } if (%next.to.exp >= %next.Strength) { set %next.to.exp %next.strength | set %next.to strength } %next.display ***[ $+ $c1(%next.nick) $+ ]: Closest level up is $c1(%next.to) in $c1($bytes(%next.to.exp,b)) Exp. sockclose $sockname | unset %next.* | hfree next } } alias -l setskill { if ($regex($1,/^(total|overall)/Si)) || ($1 == 1) { Return Overall } elseif ($regex($1,/^(att|atk|attack)/Si)) || ($1 == 2) { Return Attack } elseif ($regex($1,/^(str|strenth|strength)/Si)) || ($1 == 4) { Return Strength } elseif ($regex($1,/^(def|defend|defence)/Si)) || ($1 == 3) { Return Defence } elseif ($regex($1,/^(hp|hits|hitpoints|hit)/Si)) || ($1 == 5) { Return Hitpoints } elseif ($regex($1,/^(range|ranging|arch|archery|arching)/Si)) || ($1 == 6) { Return Ranged } elseif ($regex($1,/^(pray|prayer|praying)/Si)) || ($1 == 7) { Return Prayer } elseif ($regex($1,/^(mage|magic)/Si)) || ($1 == 8) { Return Magic } elseif ($regex($1,/^(cook|cooking)/Si)) || ($1 == 9) { Return Cooking } elseif ($regex($1,/^(wc|wood|woodcut|woodcutting)/Si)) || ($1 == 10) { Return Woodcutting } elseif ($regex($1,/^(fletch|fletching)/Si)) || ($1 == 11) { Return Fletching } elseif ($regex($1,/^(Fish(ing)?|fishing|fishcatching)/Si)) || ($1 == 12) { Return Fishing } elseif ($regex($1,/^(fm|fire|firemaking)/Si)) || ($1 == 13) { Return Firemaking } elseif ($regex($1,/^(craft|crafting)/Si)) || ($1 == 14) { Return Crafting } elseif ($regex($1,/^(smithing|metalmaking|smith)/Si)) || ($1 == 15) { Return Smithing } elseif ($regex($1,/^(Mine|mining)/Si)) || ($1 == 16) { Return Mining } elseif ($regex($1,/^(Herb|Herblore)/Si)) || ($1 == 17) { Return Herblore } elseif ($regex($1,/^(Agil|agi|Agility)/Si)) || ($1 == 18) { Return Agility } elseif ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) || ($1 == 19) { return Thieving } elseif ($regex($1,/^(slay|slayer)/Si)) || ($1 == 20) { Return Slayer } elseif ($regex($1,/^(farm|Farming|planting)/Si)) || ($1 == 21) { Return Farming } elseif ($regex($1,/^(rune|rc|runecrafting|runecraft)/Si)) || ($1 == 22) { Return Runecraft } elseif ($regex($1,/^(hunt|hunting|hunter)/Si)) || ($1 == 23) { return Hunter } elseif ($regex($1,/^con(scruct)?(tion)?/Si)) || ($1 == 24) { return Construction } elseif ($regex($1,/^(sum|summon|summoning)/Si)) || ($1 == 25) { return Summoning } }