nigger = jsz sys_spec_GameEffects = 3 sys_spec_ObjectDetail = 3 sys_spec_Particles = 3 sys_spec_Physics = 3 sys_spec_PostProcessing = 3 sys_spec_Quality = 3 sys_spec_Shading = 3 sys_spec_Shadows = 3 sys_spec_Texture = 3 sys_spec_VolumetricEffects = 3 sys_spec_Water = 3 e_foliage_wind_activation_dist = 25 e_max_entity_lights = 16 e_obj_quality = 4 e_particles_max_emitter_draw_screen = 32 e_particles_quality = 4 e_shadows_cast_view_dist_ratio = 0.8 e_vegetation_sprites_distance_ratio = 1.5 e_view_dist_ratio_detail = 30 e_view_dist_ratio_vegetation = 45 e_water_ocean_fft = 1 e_water_tesselation_amount = 10 es_DebrisLifetimeScale = 1 g_battleDust_enable = 1 g_breakage_particles_limit = 250 g_ragdollDistance = 40 g_ragdollMinTime = 15 q_Renderer = 3 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 r_BeamsDistFactor = .05 r_BeamsMaxSlices = 200 r_ColorGrading = 1 r_DepthOfField = 2 r_DetailNumLayers = 2 r_DynTexAtlasSpritesMaxSize = 32 r_MotionBlur = 4 r_ShadowJittering = 2.5 r_SSAO_quality = 2 r_SSAO_radius = 2 r_sunshafts = 1 r_TexAtlasSize = 2048 r_Usepom = 1 r_WaterReflectionsQuality = 3 r_WaterUpdateDistance = 0.2