--[[I got you damn zombies]]-- function talknow1( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_kill0"..math.random(1, 9)..".wav", 500) for i =1, 9 do Player:StopSound("vo/ravenholm/monk_kill0"..tostring(i)..".wav") end end end numpad.Register( "talknow1", talknow1 ) --[[Stay close brother]]-- function talknow2( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_stayclosebro.wav", 500) end end numpad.Register( "talknow2", talknow2 ) --[[Damn you zombies]]-- function talknow3( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_mourn0"..math.random(1, 7)..".wav", 500) end end numpad.Register( "talknow3", talknow3 ) --[[Over Here]]-- function talknow4( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_overhere.wav", 500) end end numpad.Register( "talknow4", talknow4 ) --[[Quickly broder]]-- function talknow5( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_quicklybro.wav", 500) end end numpad.Register( "talknow5", talknow5 ) --[[Follow me]]-- function talknow6( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_followme.wav", 500) end end numpad.Register( "talknow6", talknow6 ) --[[Cover me]]-- function talknow7( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_coverme0"..math.random(1, 7)..".wav", 500) end end numpad.Register( "talknow7", talknow7 ) --[[You blocking me]]-- function talknow8( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_blocked0"..math.random(1, 3)..".wav", 500) end end numpad.Register( "talknow8", talknow8 ) --[[random talk]]-- function talknow9( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_danger0"..math.random(1, 3)..".wav", 500) end end numpad.Register( "talknow9", talknow9 ) --[[Help me]]-- function talknow0( Player, pid ) if Player:Team() == 2 then Player:EmitSound("npc/zombie/zombie_voice_idle"..math.random(1, 14)..".wav", 500) elseif Player:Team() == 1 then Player:EmitSound("vo/ravenholm/monk_helpme0"..math.random(1, 5)..".wav", 500) end end numpad.Register( "talknow0", talknow0 ) --[[For know what butons do what]]-- function BindUpTheirNumpad (pl) numpad.OnUp( pl, 6, "talknow6" ) numpad.OnUp( pl, 7, "talknow7" ) numpad.OnUp( pl, 9, "talknow9" ) numpad.OnUp( pl, 8, "talknow8" ) numpad.OnUp( pl, 5, "talknow5" ) numpad.OnUp( pl, 4, "talknow4" ) numpad.OnUp( pl, 3, "talknow3" ) numpad.OnUp( pl, 2, "talknow2" ) numpad.OnUp( pl, 1, "talknow1" ) numpad.OnUp( pl, 0, "talknow0" ) end hook.Add("PlayerInitialSpawn", "BindUpTheirNumpad", BindUpTheirNumpad);