Using script script.txt SDL: 1.2.10 GL: 2.1.2 GL: NVIDIA Corporation GL: GeForce 7600 GT/PCI/SSE2/3DNOW! GLEW: 1.4.0 Section game\mapoptions missing in file buffer Connecting to server Connected to 169.229.101.174:8452 using number 6 Using script Commanders Map: Altored_Divide.smf Mod: "Complete Annihilation stable-1516" from ca-r1516.sdz Became player 6 Client connected on slot 6 Client connected on slot 9 Client connected on slot 3 Client connected on slot 2 Client connected on slot 7 Client connected on slot 5 Client connected on slot 8 Client connected on slot 11 Connecting to server . could not load sound data: missing file Loading all definitions: 2.723000 Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 10 Loading weapon definitions Loading unit definitions Loading feature definitions Generating trees Parsing unit icons Creating unit textures Initializing map features Couldnt find wreckage info Unknown map feature type Reading estimate path costs Creating sky AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version AI dll AI\Helper-libs\Music.dll has incorrect version Loading LuaCOB LUACOB-MAIN (GADGETS) LUACOB-DRAW (GADGETS) Loading LuaRules LUARULES-DRAW (GADGETS) LUPS->UnitJitter: criticle shader error: Fragment info ------------- (12) : warning C7050: "gl_FragColor.z" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 1131: -- error message -- line 37, column 30: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date Dec 11 2007 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic noiseMap #semantic life #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var float life : : c[0] : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #const c[1] = 0.039999999 0.5 PARAM c[2] = { program.local[0], { 0.039999999, 0.5 } }; TEMP R0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; TEX R0.xy, fragment.texcoord[0], texture[0], 2D; ADDR R0.xy, R0, -c[1].y; MULR R0.xy, R0, c[0].x; MOVR R0.w, c[1].x; MULR R0.xy, R0, c[1].x; MOVR R0.z, fragment.position; MOVR oCol.xyw, R0.xyzz; MADR oCol.z, R0.w, -c[0].x, oCol; END # 8 instructions, 1 R-regs, 0 H-regs LUPS->UnitCloaker: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 3142: -- error message -- line 97, column 19: error: variable not valid as a source register line 98, column 29: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date Dec 11 2007 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic texture3do #semantic textureS3o1 #semantic textureS3o2 #semantic noiseMap #semantic specularMap #semantic reflectMap #semantic isS3o #semantic life #var sampler2D texture3do : : texunit 5 : -1 : 1 #var sampler2D textureS3o1 : : texunit 1 : -1 : 1 #var sampler2D textureS3o2 : : texunit 2 : -1 : 1 #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var samplerCUBE specularMap : : texunit 3 : -1 : 1 #var samplerCUBE reflectMap : : texunit 4 : -1 : 1 #var bool isS3o : : c[0] : -1 : 1 #var float life : : c[1] : -1 : 1 #var float opac : : : -1 : 0 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1 #var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 gl_Color : $vin.COLOR : COL0 : -1 : 1 #var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1 #const c[2] = 2 4 1 -2.5 #const c[3] = 1.4 0.40000001 3 0.25 PARAM c[4] = { program.local[0..1], { 2, 4, 1, -2.5 }, { 1.4, 0.40000001, 3, 0.25 } }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MOVXC RC.x, c[0]; TEX R1.x, fragment.texcoord[3], texture[0], 2D; IF NE.x; TEX R2, fragment.texcoord[0], texture[1], 2D; ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; MADR R2.xyz, R2.w, R1.yzww, R2; ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz; TEX R3.xyz, R0, texture[3], CUBE; TEX R0.xyw, fragment.texcoord[0], texture[2], 2D; MULR R3.xyz, R0.y, R3; MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz; MULR R3.xyz, R3, c[2].y; ADDR R0.xyz, R0.x, R1.yzww; MADR oCol.xyz, R2, R0, R3; MOVR oCol.w, R0; ELSE; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; TEX R2.xyz, R0, texture[3], CUBE; TEX R0, fragment.texcoord[0], texture[5], 2D; MULR R2.xyz, R0.w, R2; ADDR R3.xyz, R3, -fragment.color.secondary; MULR R2.xyz, R2, c[2].y; MADR R3.xyz, R0.w, R3, fragment.color.secondary; MADR oCol.xyz, R0, R3, R2; MOVR oCol.w, c[2].z; ENDIF; MOVR R0.xyz, c[3].xzww; MADR R0.w, R0.x, c[1].x, -R1.x; ADDR R0.w, R0, -c[3].y; MULR_SAT R1.y, R0.w, c[2].w; MULR R0.w, R1.y, R1.y; MADR R1.y, -R1, c[2].x, R0; MULR R0.y, R0.x, c[1].x; MULR R0.x, R0.w, R1.y; SGTRC HC.x, R0.y, R1; MULR R0.w(NE.x), oCol, R0.x; MADR R0.xyz, R0.z, c[1].x, oCol; MOVR oCol, R0; END # 51 instructions, 4 R-regs, 0 H-regs LUARULES-DRAW (GADGETS) Loading LuaGaia Finalizing... Spring 0.76b1 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode Failed to load: FeatureReplacer.lua ([string "LuaUI\Widgets\FeatureReplacer.lua"]:1: attempt to index global 'gadget' (a nil value)) Failed to load: gui_icexuick_playerinfo.lua ([string "LuaUI\Widgets\gui_icexuick_playerinfo.lua"]:56: attempt to call field 'ListCreate' (a nil value)) Failed to load: gui_display_dps.lua (duplicate name) Loaded widget: BlurApi Loaded widget: HealthBars Loaded widget: Voices Loaded widget: CommanderEnds Loaded widget: DGunLimit Loaded widget: BuildETA Loaded widget: Don't Shoot Loaded widget: FactoryGuard Loaded widget: ImmobileBuilder Loaded widget: FPS Loaded widget: Bug fixer Loaded widget: CircleFormation Loaded widget: Display DPS Loaded widget: Transporting Loaded widget: ReclaimInfo Loaded widget: Tooltip Loaded widget: CA Interface Loaded widget: Darkening Loaded widget: HoldFire Loaded widget: DCIcon Loaded widget: MetalFeatures Loaded widget: MiniMap Start Boxes Loaded widget: MinimapEvents Loaded widget: Improved MetalMakers Loaded widget: Start Point Remover Loaded widget: Transport AI Loaded widget: Unit Mover Loaded widget: CameraControl Loaded widget: Rank Icons Reloaded cmdcolors with: cmdcolors.tmp Loaded widget: SelectionCircle Loaded widget: Select n Center! Loaded widget: Units on Fire Loaded widget: LupsManager LUPS->UnitJitter: criticle shader error: Fragment info ------------- (12) : warning C7050: "gl_FragColor.z" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 1131: -- error message -- line 37, column 30: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date Dec 11 2007 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic noiseMap #semantic life #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var float life : : c[0] : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #const c[1] = 0.039999999 0.5 PARAM c[2] = { program.local[0], { 0.039999999, 0.5 } }; TEMP R0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; TEX R0.xy, fragment.texcoord[0], texture[0], 2D; ADDR R0.xy, R0, -c[1].y; MULR R0.xy, R0, c[0].x; MOVR R0.w, c[1].x; MULR R0.xy, R0, c[1].x; MOVR R0.z, fragment.position; MOVR oCol.xyw, R0.xyzz; MADR oCol.z, R0.w, -c[0].x, oCol; END # 8 instructions, 1 R-regs, 0 H-regs LUPS->UnitCloaker: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 3142: -- error message -- line 97, column 19: error: variable not valid as a source register line 98, column 29: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date Dec 11 2007 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic texture3do #semantic textureS3o1 #semantic textureS3o2 #semantic noiseMap #semantic specularMap #semantic reflectMap #semantic isS3o #semantic life #var sampler2D texture3do : : texunit 5 : -1 : 1 #var sampler2D textureS3o1 : : texunit 1 : -1 : 1 #var sampler2D textureS3o2 : : texunit 2 : -1 : 1 #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var samplerCUBE specularMap : : texunit 3 : -1 : 1 #var samplerCUBE reflectMap : : texunit 4 : -1 : 1 #var bool isS3o : : c[0] : -1 : 1 #var float life : : c[1] : -1 : 1 #var float opac : : : -1 : 0 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1 #var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 gl_Color : $vin.COLOR : COL0 : -1 : 1 #var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1 #const c[2] = 2 4 1 -2.5 #const c[3] = 1.4 0.40000001 3 0.25 PARAM c[4] = { program.local[0..1], { 2, 4, 1, -2.5 }, { 1.4, 0.40000001, 3, 0.25 } }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MOVXC RC.x, c[0]; TEX R1.x, fragment.texcoord[3], texture[0], 2D; IF NE.x; TEX R2, fragment.texcoord[0], texture[1], 2D; ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; MADR R2.xyz, R2.w, R1.yzww, R2; ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz; TEX R3.xyz, R0, texture[3], CUBE; TEX R0.xyw, fragment.texcoord[0], texture[2], 2D; MULR R3.xyz, R0.y, R3; MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz; MULR R3.xyz, R3, c[2].y; ADDR R0.xyz, R0.x, R1.yzww; MADR oCol.xyz, R2, R0, R3; MOVR oCol.w, R0; ELSE; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; TEX R2.xyz, R0, texture[3], CUBE; TEX R0, fragment.texcoord[0], texture[5], 2D; MULR R2.xyz, R0.w, R2; ADDR R3.xyz, R3, -fragment.color.secondary; MULR R2.xyz, R2, c[2].y; MADR R3.xyz, R0.w, R3, fragment.color.secondary; MADR oCol.xyz, R0, R3, R2; MOVR oCol.w, c[2].z; ENDIF; MOVR R0.xyz, c[3].xzww; MADR R0.w, R0.x, c[1].x, -R1.x; ADDR R0.w, R0, -c[3].y; MULR_SAT R1.y, R0.w, c[2].w; MULR R0.w, R1.y, R1.y; MADR R1.y, -R1, c[2].x, R0; MULR R0.y, R0.x, c[1].x; MULR R0.x, R0.w, R1.y; SGTRC HC.x, R0.y, R1; MULR R0.w(NE.x), oCol, R0.x; MADR R0.xyz, R0.z, c[1].x, oCol; MOVR oCol, R0; END # 51 instructions, 4 R-regs, 0 H-regs Loaded widget: Lups Loaded widget: CustomFormations LuaUI v0.2 Player CompleteNeddie joined as 0 Player Google_Frog[CA] joined as 1 Player andrewjayanta joined as 2 Player MetalSkin[CA] joined as 5 Player Edible[CA] joined as 7 Client connected on slot 10 Google_Frog[CA] added point: Start 0 Player [LCC]jK joined as 3 MetalSkin[CA] added point: Start 3 Player Wrestle joined as 9 Edible[CA] added point: Start 4 Edible[CA] added point: Start 4 Edible[CA] added point: Start 4 Edible[CA] added point: Start 4 andrewjayanta added point: Start 1 Wrestle added point: Start 6 [LCC]jK added point: Start 2 Wrestle added point: Start 6 Wrestle added point: Start 6 Wrestle added point: Start 6 Player knorke joined as 8 Player clumsy_culhane[CA] joined as 6 knorke added point: Start 5 Player [PiROcadett]K1ller joined as 10 Allies: hi team Player [LCC]det[CA] joined as 11 Allies: google or det, wanna co-build factory? as in resource pool? Allies: hello Allies: yo Allies: gonna go bots <[LCC]det[CA]> Allies: ok <[LCC]det[CA]> Allies: let's spam spiders [LCC]det[CA] added point: Start 7 [clumsy_culhane[CA]] LOL Allies: I'm on a roll with roaches Allies: you choose your spawn and either i can spawn with you if you would like MetalSkin[CA] added point: Start 3 MetalSkin[CA] added point: Start 3 Google_Frog[CA] added point: build it here Allies: or do you want me to cap mexes first? <[LCC]det[CA]> Allies: mex your 4 mex and then come over and guard my fac hmmm? Allies: ok [LCC]det[CA] added point: Start 7 Allies: want me to build any wind as well? <[LCC]det[CA]> 1 sec, closing programs [clumsy_culhane[CA]] posts? posts didnt leave last game posts is spec and i suspect he was still in last game [clumsy_culhane[CA]] ill force spec anyway wait for det [clumsy_culhane[CA]] once det is ready det is closing programs ahh ok [clumsy_culhane[CA]] yea If I randomly lag Pause someone if you randomly lag then you will have to change your name from edible to laggable [clumsy_culhane[CA]] mm i hate how spring is so ineffienct [LCC]det[CA] added point: Start 7 or randomable !force [CompleteNeddie] forcing game start by google-frog[ca] GameID: db1be347b2adbc8fe3f096dc427ab42d false Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value) Removed widget: LupsManager [LCC]det[CA] paused the game [clumsy_culhane[CA]] dam i wanted to force :0 ? <[LCC]det[CA]> ok edible? Allies: want me to build a llt? yeah [LCC]det[CA] unpaused the game Max Windmill altitude bonus is: 91% Its fine <[LCC]det[CA]> Allies: yeah, build 4 mex lolpings Allies: and a llt? <[LCC]det[CA]> Allies: and llt Speed set to 0.8 [[LCC]jK] Speed set to 1.0 [Edible[CA]] Speed set to 0.6 [Edible[CA]] <[LCC]det[CA]> Allies: energy as needed Speed set to 0.8 [Edible[CA]] Speed set to 1.0 [Edible[CA]] [clumsy_culhane[CA]] any of you guys here like Demon Hunter? A guess An anime? [clumsy_culhane[CA]] nope [clumsy_culhane[CA]] Band a pornstart? damn failed [clumsy_culhane[CA]] Heavy Metal.. No response from andrewjayanta for frame 1779 [CompleteNeddie] [andrewjayanta]crash Google_Frog[CA] added point: wasting E Edible[CA] paused the game MetalSkin[CA] added point: having fun :) Ok Lost connection to andrewjayanta Lost connection to player 2 (timeout) LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil) LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil) LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil) LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil) LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil) LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil) 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... 5 errors deep in LuaUI, disabling... LuaUI::RunCallIn: error = 2, Shutdown, [string "LuaUI/savetable.lua"]:149: attempt to call field '1292' (a nil value) Disabled LuaUI Type '/luaui reload' in the chat to reenable LuaUI. ===>>> Please report this error to the forum or mantis with your infolog.txt [clumsy_culhane[CA]] whoa north take? [clumsy_culhane[CA]] luau just crashed <[LCC]jK> .take Team1 (andrewjayanta) got whacked [clumsy_culhane[CA]] badly /luaui reload Loading: "gui.lua" Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode Failed to load: FeatureReplacer.lua ([string "LuaUI\Widgets\FeatureReplacer.lua"]:1: attempt to index global 'gadget' (a nil value)) Failed to load: gui_icexuick_playerinfo.lua ([string "LuaUI\Widgets\gui_icexuick_playerinfo.lua"]:56: attempt to call field 'ListCreate' (a nil value)) Failed to load: gui_display_dps.lua (duplicate name) Loaded widget: BlurApi Loaded widget: HealthBars Loaded widget: Voices Loaded widget: CommanderEnds Loaded widget: DGunLimit Loaded widget: Don't Shoot Loaded widget: BuildETA Loaded widget: FactoryGuard Loaded widget: ImmobileBuilder Loaded widget: FPS Loaded widget: Bug fixer Loaded widget: CircleFormation Loaded widget: Display DPS Loaded widget: Transporting Loaded widget: ReclaimInfo Loaded widget: Tooltip Loaded widget: CA Interface Loaded widget: Darkening Loaded widget: HoldFire Loaded widget: DCIcon Loaded widget: MetalFeatures Loaded widget: Improved MetalMakers Loaded widget: MiniMap Start Boxes Loaded widget: MinimapEvents Loaded widget: Start Point Remover Loaded widget: Transport AI Loaded widget: Unit Mover Loaded widget: CameraControl Loaded widget: Rank Icons Reloaded cmdcolors with: cmdcolors.tmp Loaded widget: SelectionCircle Loaded widget: Select n Center! Loaded widget: Units on Fire Loaded widget: LupsManager LUPS->UnitJitter: criticle shader error: Fragment info ------------- (12) : warning C7050: "gl_FragColor.z" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 1131: -- error message -- line 37, column 30: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date Dec 11 2007 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic noiseMap #semantic life #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var float life : : c[0] : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #const c[1] = 0.039999999 0.5 PARAM c[2] = { program.local[0], { 0.039999999, 0.5 } }; TEMP R0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; TEX R0.xy, fragment.texcoord[0], texture[0], 2D; ADDR R0.xy, R0, -c[1].y; MULR R0.xy, R0, c[0].x; MOVR R0.w, c[1].x; MULR R0.xy, R0, c[1].x; MOVR R0.z, fragment.position; MOVR oCol.xyw, R0.xyzz; MADR oCol.z, R0.w, -c[0].x, oCol; END # 8 instructions, 1 R-regs, 0 H-regs LUPS->UnitCloaker: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 3142: -- error message -- line 97, column 19: error: variable not valid as a source register line 98, column 29: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date Dec 11 2007 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic texture3do #semantic textureS3o1 #semantic textureS3o2 #semantic noiseMap #semantic specularMap #semantic reflectMap #semantic isS3o #semantic life #var sampler2D texture3do : : texunit 5 : -1 : 1 #var sampler2D textureS3o1 : : texunit 1 : -1 : 1 #var sampler2D textureS3o2 : : texunit 2 : -1 : 1 #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var samplerCUBE specularMap : : texunit 3 : -1 : 1 #var samplerCUBE reflectMap : : texunit 4 : -1 : 1 #var bool isS3o : : c[0] : -1 : 1 #var float life : : c[1] : -1 : 1 #var float opac : : : -1 : 0 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1 #var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 gl_Color : $vin.COLOR : COL0 : -1 : 1 #var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1 #const c[2] = 2 4 1 -2.5 #const c[3] = 1.4 0.40000001 3 0.25 PARAM c[4] = { program.local[0..1], { 2, 4, 1, -2.5 }, { 1.4, 0.40000001, 3, 0.25 } }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MOVXC RC.x, c[0]; TEX R1.x, fragment.texcoord[3], texture[0], 2D; IF NE.x; TEX R2, fragment.texcoord[0], texture[1], 2D; ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; MADR R2.xyz, R2.w, R1.yzww, R2; ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz; TEX R3.xyz, R0, texture[3], CUBE; TEX R0.xyw, fragment.texcoord[0], texture[2], 2D; MULR R3.xyz, R0.y, R3; MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz; MULR R3.xyz, R3, c[2].y; ADDR R0.xyz, R0.x, R1.yzww; MADR oCol.xyz, R2, R0, R3; MOVR oCol.w, R0; ELSE; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; TEX R2.xyz, R0, texture[3], CUBE; TEX R0, fragment.texcoord[0], texture[5], 2D; MULR R2.xyz, R0.w, R2; ADDR R3.xyz, R3, -fragment.color.secondary; MULR R2.xyz, R2, c[2].y; MADR R3.xyz, R0.w, R3, fragment.color.secondary; MADR oCol.xyz, R0, R3, R2; MOVR oCol.w, c[2].z; ENDIF; MOVR R0.xyz, c[3].xzww; MADR R0.w, R0.x, c[1].x, -R1.x; ADDR R0.w, R0, -c[3].y; MULR_SAT R1.y, R0.w, c[2].w; MULR R0.w, R1.y, R1.y; MADR R1.y, -R1, c[2].x, R0; MULR R0.y, R0.x, c[1].x; MULR R0.x, R0.w, R1.y; SGTRC HC.x, R0.y, R1; MULR R0.w(NE.x), oCol, R0.x; MADR R0.xyz, R0.z, c[1].x, oCol; MOVR oCol, R0; END # 51 instructions, 4 R-regs, 0 H-regs Loaded widget: Lups Loaded widget: CustomFormations LuaUI v0.2 Edible[CA] unpaused the game false Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value) Removed widget: LupsManager re? <[LCC]det[CA]> jp .take Nah we will be fine knorke added point: use com [clumsy_culhane[CA]] Error in Update() Attempt to update ... blahblah in lups.lua [LCC]det[CA] added point: Switching to Overview style camera Switching to Overhead (TA) style camera clumsy_culhane[CA] added point: clumsy_culhane[CA] added point: Google_Frog[CA] added point: MetalSkin[CA] added point: I'm guarding, got 1k of m [clumsy_culhane[CA]] nice Google_Frog[CA] added point: MetalSkin[CA] added point: MetalSkin[CA] added point: Google_Frog[CA] added point: don't let them see it MetalSkin[CA] added point: 700 now [CompleteNeddie] andrewjayanta has left lobby Google_Frog[CA] added point: incoming aks Edible[CA] added point: Edible[CA] added point: Allies: bugger Edible[CA] added point: ```````SHIT <[LCC]det[CA]> Allies: doesnt matter MetalSkin[CA] added point: need to block Google_Frog[CA] added point: block [clumsy_culhane[CA]] i love how in spring the units sometimes miss and hit freiendlys etc Edible[CA] added point: Edible[CA] added point: Edible[CA] added point: Google_Frog[CA] added point: raid MetalSkin[CA] added point: MetalSkin[CA] added point: MetalSkin[CA] added point: can i have a con please? Google_Frog[CA] added point: can i have a sniper? Edible[CA] added point: Edible[CA] added point: Edible[CA] added point: Allies: whats a hover bot? [clumsy_culhane[CA]] it can go ground or water [LCC]det[CA] added point: No response from [PiROcadett]K1ller for frame 10134 Delayed response from [PiROcadett]K1ller for frame 10134 (current 10733) Google_Frog[CA] added point: please expand Allies: im fucked Allies: vs that No response from [PiROcadett]K1ller for frame 11818 Delayed response from [PiROcadett]K1ller for frame 11818 (current 12396) No response from [PiROcadett]K1ller for frame 12219 Google_Frog[CA] added point: Google_Frog[CA] added point: MAKE UNITS MetalSkin[CA] added point: idle MetalSkin[CA] added point: idle Allies: raid their base over the hills Google_Frog[CA] added point: Google_Frog[CA] added point: Google_Frog[CA] added point: MetalSkin[CA] added point: MetalSkin[CA] added point: MetalSkin[CA] added point: [clumsy_culhane[CA]] that was VERY effective lol [LCC]det[CA] added point: [LCC]jK added point: <[LCC]det[CA]> FUCK <[LCC]det[CA]> self-d my recluse No response from Google_Frog[CA] for frame 17381 <[LCC]det[CA]> accident [LCC]det[CA] added point: No response from Google_Frog[CA] for frame 17782 Lost connection to Google_Frog[CA] Lost connection to player 1 (timeout) MetalSkin[CA] added point: [CompleteNeddie] [google-frog[ca]]take [clumsy_culhane[CA]] i cant belive you lost that jk.. [clumsy_culhane[CA]] i mean det <[LCC]det[CA]> I self-d my e stores <[LCC]det[CA]> did recluse to <[LCC]det[CA]> im an idiot No response from clumsy_culhane[CA] for frame 21610 Delayed response from clumsy_culhane[CA] for frame 21610 (current 22035) MetalSkin[CA] added point: MetalSkin[CA] added point: MetalSkin[CA] added point: MetalSkin[CA] added point: No response from [PiROcadett]K1ller for frame 22826 Delayed response from [PiROcadett]K1ller for frame 22826 (current 23433) No response from [PiROcadett]K1ller for frame 23227 [CompleteNeddie] [google-frog[ca]]do .take Allies: want me to build lvl 1 fac? Allies: dont worry MetalSkin[CA] added point: idle Spectator [PiROcadett]K1ller left Lost connection to [PiROcadett]K1ller Lost connection to player 10 (timeout) [CompleteNeddie] [pirocadett]k1ller has left lobby [LCC]jK added point: [LCC]jK added point: MetalSkin[CA] added point: idle, can i have please/ MetalSkin[CA] added point: idle can i have please? knorke added point: help me build HLT [clumsy_culhane[CA]] does anyone relise that SOUTH NEEDS TO .TAKE [clumsy_culhane[CA]] Spectators: GOOGLE ISNT HERE [LCC]det[CA] added point: Allies: you do it det .take Team0 (Google_Frog[CA]) wins at life^-1. Player Wrestle left Lost connection to Wrestle Lost connection to player 9 (timeout) Janus: Can't reach destination! Construction Vehicle: Can't reach destination! [CompleteNeddie] [google-frog[ca]]finally [CompleteNeddie] [google-frog[ca]]1kick google-frog Stumpy: Can't reach destination! Stumpy: Can't reach destination! Stumpy: Can't reach destination! Stumpy: Can't reach destination! [CompleteNeddie] google-frog[ca] has left lobby Stumpy: Can't reach destination! Stumpy: Can't reach destination! <[LCC]det[CA]> gg [LCC]jK added point: [LCC]jK added point: [LCC]jK added point: <[LCC]det[CA]> my bad [CompleteNeddie] wrestle has left lobby Team7 ([LCC]det[CA]) didn't build enough LLTs [clumsy_culhane[CA]] Metal you can WIN Spectator [LCC]det[CA] left Lost connection to [LCC]det[CA] Lost connection to player 11 (timeout) Stumpy: Can't reach destination! Stumpy: Can't reach destination! [CompleteNeddie] [[lcc]det[ca]]sorry metal, i fucked up when i self-d 8 recluse [CompleteNeddie] [[lcc]det[ca]]like 2500 metal lol no worries Crabe: Can't reach destination! Edible[CA] added point: knorke added point: lets suicide into dhgun Crabe: Can't reach destination! knorke added point: .take Team6 (Wrestle) should've filed a coversheet on his TPS report. Loading: LuaUI/Widgets/gfx_lups_manager.lua false Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value) Removed widget: LupsManager Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 3 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 4 s Energy Storage: Self destruct in 3 s Energy Storage: Self destruct in 3 s Energy Storage: Self destruct in 3 s Energy Storage: Self destruct in 3 s Energy Storage: Self destruct in 3 s Energy Storage: Self destruct in 3 s Energy Storage: Self destruct in 2 s Energy Storage: Self destruct in 2 s Energy Storage: Self destruct in 2 s Energy Storage: Self destruct in 2 s Energy Storage: Self destruct in 2 s Energy Storage: Self destruct in 2 s Energy Storage: Self destruct in 1 s Energy Storage: Self destruct in 1 s Energy Storage: Self destruct in 1 s Energy Storage: Self destruct in 1 s Energy Storage: Self destruct in 1 s Energy Storage: Self destruct in 1 s massacre [clumsy_culhane[CA]] Jk lups manager wont start up because some NVseries Global thing wont work <[LCC]jK> o_O Loading: LuaUI/Widgets/gfx_lups_manager.lua false Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value) Removed widget: LupsManager [clumsy_culhane[CA]] cant concatenate global Nvseries (a number value) Loading: LuaUI/Widgets/gui_lups_stats.lua Removed: LuaUI/Widgets/gui_lups_stats.lua Loading: LuaUI/Widgets/gfx_lups_manager.lua false Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value) Removed widget: LupsManager <[LCC]jK> oh Construction Kbot: Self destruct in 4 s Radar Tower: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Construction Kbot: Self destruct in 3 s Radar Tower: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Construction Kbot: Self destruct in 2 s Radar Tower: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Construction Kbot: Self destruct in 1 s Radar Tower: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Team3 (MetalSkin[CA]) bit the dust Game over Spectator MetalSkin[CA] left Lost connection to MetalSkin[CA] Lost connection to player 5 (timeout) [CompleteNeddie] game over, exiting Server exited Reloaded cmdcolors with: cmdcolors.tmp Path cache hits 1072 27% Path cache hits 4070 22%