case L2Item.SLOT_LR_HAND: setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_RHAND, null);// this should be the same as in LRHAND pdollSlot = PAPERDOLL_RHAND; break; case L2Item.SLOT_L_BRACELET: pdollSlot = PAPERDOLL_LBRACELET; break; case L2Item.SLOT_R_BRACELET: pdollSlot = PAPERDOLL_RBRACELET; break;