Psionic: Control Light Power Score: Int Cost: 12 Discipline: Psychokinesis Range: Medium Area of Effect: 10 m. radius Duration: 1 turn / level Save: None Prerequisites: None Required For: None This power allows the psionicist to manipulate existing light. He can deepen existing shadows, making them long and inky black. Or he can make an area as bright as daylight. ====================================================================== Psionic: Control Wind Power Score: Con -4 Cost: 26 Discipline: Psychokinesis Range: Medium Area of Effect: 10 m. radius Duration: Instantaneous Save: Fortitude: Negates Prerequisites: Telekinesis Required For: None The psionicist gains control over the speed and direction of wind with this power. He can create gusts which will disperse clouds of gas, slam doors, or even knock down those unfortunate enough to be struck by them. ====================================================================== Psionic: Psychic Surgery Power Score: Wis -5 Cost: 20 Discipline: Metapsionics Range: Touch Area of Effect: 1 Creature Duration: Instantaneous Save: None Prerequisites: 5th Level, Contact, Suppress Fear Psychic surgery allows a telepath to repair psychic damage. He can even operate on himself if need be. Phobias, aversions, idiocy, domination, seizures, confusion – all these psychic ailments can be cured, as well as several others. Each application removes one psychic ailment from the target. ====================================================================== Psionic: Teleport Power Score: Wis +1/-3 Cost: 1/16 Discipline: Psychoportation Range: Unlimited Area of Effect: Personal Duration: Instantaneous Save: None Prerequisites: Dimension Door Required For: Group Teleport This power actually encompasses two separate, yet linked, powers. Teleport anchor allows the psionicist to form a psychic bond with a location. Teleport allows him to instantly return to that location at a later time, regardless of intervening distance. ====================================================================== Psionic: Convocation Power Score: Wis -2 Cost: 10 Discipline: Psychoportation Range: Long Area of Effect: 1 Creature Duration: Instantaneous Save: Reflex: Negates Prerequisites: Dimension Door Required For: None With this power, the psionicist is able to aggressively use his dimension door to bring a distant creature to him. ====================================================================== Psionic: Group Teleport Power Score: Wis -5 Cost: 32 Discipline: Psychoportation Range: Unlimited Area of Effect: 5 m. radius Duration: Instantaneous Save: None Prerequisites: Teleport, 15th Level Required For: None This power represents the psionicist’s mastery over spatial dimensions. With it he can instantly transport not only himself, but all nearby members of his party to his teleport anchor. ====================================================================== Psionic: Chemical Simulation Power Score: Con –3 Cost: 9 Discipline: Psychometabolism Range: Touch Area of Effect: 1 Target Duration: Special Save: Fortitude: Special Prerequisites: Cell Adjustment Required For: None With this power, the psionicist can make his body simulate the action of acids or poisons. The character secretes a liquid through his hand. Any creature or object that he touches must make a saving throw against the action of the toxin. The poison secreted causes debilitating physical effects in the unfortunate victim. The acid secreted continues to burn the victim for up to four rounds. ====================================================================== Psionic: Crisis of Life Power Score: Con -5 Cost: 36 Discipline: Psychometabolism Range: Touch Area of Effect: 1 Creature Duration: Instantaneous Save: Fortitude: Negates Prerequisites: Adrenaline Control, 5th Level Required For: None With this power, the psionicist can extend his mastery of his own body through his hand. He can take control of the heart of any creature he touches. He can slow the victim’s heart to a stop, stunning or even killing the creature. He can also use this power for good to shock the heart of a recently fallen comrade into starting. ====================================================================== Psionic: Transformation Power Score: Con –6 Cost: 32 Discipline: Psychometabolism Range: 0 Area of Effect: Personal Duration: 1 turn / 2 levels Save: None Prerequisites: Metamorphosis, 15th Level Required For: None This power represents the psionicist’s complete triumph of mind over matter. He is able to change the matter of his body to nearly any material and assume the form of exotic creatures. He can change himself into a balor, a red dragon, an iron golem, or a frost giant. ====================================================================== Psionic: Inertial Barrier Power Score: Con -3 Cost: 7 Discipline: Psychokinesis Range: 0 Area of Effect: Personal Duration: 1 turn / level Save: None Prerequisites: Telekinesis Required For: None With this power, the psionicist creates a barrier of elastic air around himself. Like an unpoppable, semipermeable bubble, this barrier helps soften blows slashing or bludgeoning attacks, reducing damage by 20%. It also protects against flames and acid splashes, preventing up to 30% of the damage caused by these attacks. ====================================================================== Psionic: Megakinesis Power Score: Wis –4 Cost: 30 Discipline: Psychokinesis Range: Medium Area of Effect: 7 m. radius Duration: Instantaneous or 4 rounds + 1 round / 2 levels Save: Reflex: Negates Prerequisites: Telekinesis, 15th Level Required For: None Megakinesis is simply telekinesis on a truly grand scale. Everything within the area of effect is subject to the psionicist’s power. Doors are flung open, items are scooped from the ground, switches are thrown, and creatures are halted in their tracks. ====================================================================== Psionic: Mass Contact Power Score: Wis -1 Cost: 12 Discipline: Telepathy Range: Long Area of Effect: 7 m. radius Duration: 4 rounds +2 rounds / level Save: None* Prerequisites: Contact, 15th Level Required For: None Mass contact allows the psionicist to establish contact with a number of minds at the same time instead of contacting each subject individually. All minds to be contacted must be within the area of effect. This power is otherwise identical to contact. ====================================================================== Psionic: Cosmic Awareness Power Score: Wis -6 Cost: 20 Discipline: Clairsentience Range: 0 Area of Effect: Personal Duration: 1 turn / level Save: None Prerequisites: True Sight, Danger Sense, 15th Level Required For: None Cosmic awareness is only available to the powerful few that have dedicated themselves to being able to sense all that they can. It allows the psionicist to perceive all things occurring in his vicinity as they are. All living creatures larger than a microbe are perceived. It is impossible to sneak up on a character with this power active. Traps are obvious; all illusions are seen through; hidden creatures are plain. ====================================================================== Psionic: Empower Power Score: Wis -2 Cost: 16 Discipline: Metapsionics Range: 0 Area of Effect: 1 weapon Duration: 1 hour / level Save: None Prerequisites: Receptacle, 15th Level Required For: None This is not a tool for the weak or inexperienced. Empower allows the psionicist to imbue a weapon with some of his psionic power. With each use of this power, he can do one of three things. He can empower a weapon to enhance its damage and accuracy. With dimensional blade he can make an edged weapon completely 2-dimensional, granting it a deadly keen edge. Or he can use stunning strike to grant the weapon the ability to momentarily stun its target. ====================================================================== Psionic: Psychic Blade Power Score: Con -2 Cost: 11 Discipline: Metapsionics Range: 0 Area of Effect: Personal Duration: 1 turn / level Save: None Prerequisites: One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush) Required For: None With this power, the psionicist creates a semi-tangible manifestation of his psychic attack that is shaped like a sword and can be wielded as a weapon in combat. The power of the blade grows as the psionicist progresses.