;========Supreme1012's Hammerdin Sequence======== ;------------------Version 8.3------------------ ;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy ;=====Partial Credits for sequence to===== ;Kukloprdos, Ramadash, Nicotine, WildRob ;====================================== KEYS ====================================== [VARS] ; Have Blessed Hammers set as Left Click Attack for Main ; Have Normal Attack set as Left Click Attack for weapon switch @Standstill=a @HolyShield=d @Vigor=f @Teleport=x @Concentration=z @Town_Portal=t @Battle_Command=e @Battle_Orders=r ;===================================== DELAYS ===================================== @SwitchSkill=30 @Switch_Delay=300 @Key_Delay=50 @Tele_Delay=350 @Loop_Delay=100 @WP_Delay=1200 @Random_Delay=200,500 @Eldritch_Attack_Length=6000 @Thresh_Attack_Length=9000 @Shenk_Attack_Length=9000 @Dac_Attack_Length=9000 @Pindle_Attack_Length=11000 @Meph_Attack_Length=15000 @Andy_Attack_Length=15000 ;====================================== MAIN ====================================== [MAIN] ;==Eldritch== GotoFrigid,0 ;SetA5Colors,0 CTA,0 HolyShield,0 TeleToEldritch,0 StationaryAttack,@Eldritch_Attack_Length Loot,0 ToTownAct5,0 ;uncomment only if not doing Thresh or Shenk ;==Thresh== ;FromEldtoFrigidWP,0 ;ToArreat,0 ;TeleToThresh,0 ;TeleportAttack,@Thresh_Attack_Length ;Loot,0 ;ToTownAct5,0 ;==Option== T;eleToShenkFromEld,0 ;Uncomment only if not doing Thresh (comment next two if you uncomment this) ;GotoFrigid,0 ;TeleToShenkFromWP,0 ;==Shenk== ;ShenkAttack,@Shenk_Attack_Length ;Delay,0 ;Loot,0 ;ToTownAct5,0 ;==Dac== ;TeleToDac,0 ;DacAttack,0 ;StationaryAttack,3000 ;DacAttack,@Dac_Attack_Length ;Loot,0 ;ToTownAct5,0 ;==Pindle== ;ToAnya,0 ;SetA5Colors,0 ;CTA,0 ;HolyShield,0 ;TeleToPindle,0 ;TeleportAttack,@Pindle_Attack_Length ;Loot,0 ;ToTownAct5,0 ;==Meph== Meph_WP,0 SetA3Colors,0 CTA,0 HolyShield,0 Mephisto,0 TeleportAttack,@Meph_Attack_Length Loot,0 ToTownAct3,0 ;==Andy== Andy_WP,0 SetA3Colors,0 ;CTAscript,0 ;Try it, if it doesnt work then leave commented HolyShield,0 Andy,0 TeleportAttack,@Andy_Attack_Length Loot,0 ;================================ DEFINITIONS OF MAIN ================================ ; Dont edit beyond this point unless you know what you're doing! ;=========Precasts========= [CTA] SWITCH1 S(@Switch_Delay) K(@Battle_Command) S(Switch_Delay) RC(400,300) S(@Switch_Delay) RC(400,300) S(@Switch_Delay) K(@Battle_Orders) S(Switch_Delay) RC(400,300) S(@Switch_Delay) RC(400,300) S(@Switch_Delay) SWITCH2 S(@Switch_Delay) EXIT [CTAscript] EXEC:WeaponSwitch.au3 S(@Switch_Delay) K(@Battle_Command) S(Switch_Delay) RC(400,300) S(@Switch_Delay) RC(400,300) S(@Switch_Delay) K(@Battle_Orders) S(Switch_Delay) RC(400,300) S(@Switch_Delay) RC(400,300) S(@Switch_Delay) EXEC:WeaponSwitch.au3 S(@Switch_Delay) EXIT [HolyShield] K(@HolyShield) S(@SwitchSkill) RC(200,300) S(@Switch_Delay) RC(200,300) S(@Switch_Delay) EXIT ;=========Miscellaneous========= [ToTownAct5] K(@Town_Portal) S(@SwitchSkill) FUNC:TOWNTP S(900) EXEC:PotBot.exe S(200) K(@Vigor) S(@SwitchSkill) FUNC:A5TownPoint EXIT [ToTownAct3] K(@Town_Portal) S(@SwitchSkill) FUNC:TOWNTP S(900) K(@Vigor) S(@SwitchSkill) FUNC:A3TownToA5 EXEC:FromA5WPtoA5Start.au3 S(200) EXEC:PotBot.exe FUNC:A5TownPoint EXIT [Loot] KU(@Standstill) RCU LCU K(@Vigor) S(@SwitchSkill) PICKIT(800) S(200) PICKIT(800) EXIT [SetA3Colors] FUNC:ColorsA3 EXIT [SetA5Colors] FUNC:ColorsA5 EXIT [Delay] S(1000) EXIT ;=========Attacks========= [StationaryAttack] K(@Concentration) S(@SwitchSkill) KD(@Standstill) LCD(410,320) S(300) LCD(430,320) S(600) CMDEAD CTOE [TeleportAttack] K(@Teleport) S(@SwitchSkill) EXEC:MonsterFocus.au3 S(100) SRC S(@Tele_Delay) K(@Concentration) S(@SwitchSkill) KD(@Standstill) LCD(410,320) S(300) LCD(430,320) S(300) LCD(410,320) S(300) CTOE [ShenkAttack] K(@Teleport) S(@SwitchSkill) EXEC:ShenkFocus.au3 S(100) SRC S(@Tele_Delay) K(@Concentration) S(@SwitchSkill) KD(@Standstill) LCD(410,320) S(300) LCD(430,320) S(300) LCD(410,320) S(300) CTOE [DacAttack] K(@Teleport) S(@SwitchSkill) EXEC:DacFocus.au3 S(100) SRC S(@Tele_Delay) K(@Concentration) S(@SwitchSkill) KD(@Standstill) LCD(410,320) S(300) LCD(430,320) S(300) LCD(410,320) S(300) CTOE ;=========Eldritch========= [GotoFrigid] SR(@Random_Delay) FUNC:A5EWP S(@WP_Delay) EXIT [TeleToEldritch] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay) BRC(80,-335) WEOT(@Tele_Delay) RC(400,150) WEOT(@Tele_Delay) EXIT ;=========Thresh========= [FromEldtoFrigidWP] K(@Teleport) S(@Key_Delay) RC(362,542) WEOT(@Tele_Delay) RC(362,542) WEOT(@Tele_Delay) BRC(335,174) WEOT(@Tele_Delay) EXIT [ToArreat] EXEC:Thresh_WP.au3 S(@WP_Delay) K(@Teleport) S(@Key_Delay) EXIT [TeleToThresh] EXEC:Bosses\TeleToThresh.au3 EXIT ;=========Shenk========= [TeleToShenkFromEld] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay) RC(550,550) WEOT(@Tele_Delay) BRC(400,110) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(600,550) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(690,350) WEOT(@Tele_Delay) RC(700,550) WEOT(@Tele_Delay) EXIT [TeleToShenkFromWP] K(@Teleport) S(@Key_Delay) BRC(400,110) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(600,550) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(690,350) WEOT(@Tele_Delay) RC(700,550) WEOT(@Tele_Delay) EXIT ;=========Dac========= [TeleToDac] K(@Teleport) S(@Key_Delay) EXEC:Bosses\TeleToDac.au3 S(100) EXIT ;=========Pindle========= [ToAnya] SR(@Random_Delay) FUNC:A5WPtoATP S(@WP_Delay) EXIT [TeleToPindle] K(@Teleport) S(@Key_Delay) BRC(400,-310) WEOT(@Tele_Delay) RC(700,35) WEOT(@Tele_Delay) BRC(490,-74) WEOT(@Tele_Delay) RC(600,300) WEOT(@Tele_Delay) EXIT ;=========Mephisto========= [Meph_WP] EXEC:Meph_WP.au3 S(@WP_Delay) EXIT [Mephisto] K(@Teleport) S(@Key_Delay) EXEC:Bosses\Meph.au3 EXIT ;=========Andariel========= [Andy_WP] EXEC:Andy_WP.au3 S(@WP_Delay) EXIT [Andy] K(@Teleport) S(@Key_Delay) EXEC:Bosses\Andy.au3 EXIT