void drawlineonmap(int color, float x1, float y1, float x2, float y2, IDirect3DDevice8 *m_pD3Ddev){ struct coords { float x; float y; }; //if (checkPointOnScreen(x1,y1) || checkPointOnScreen(x2,y2)){ float nx1,ny1,nx2,ny2; nx1=320+(x1-(screen()->x)); nx2=320+(x2-(screen()->x)); ny1=240+(y1-(screen()->y)); ny2=240+(y2-(screen()->y)); drawline(color, nx1,ny1,nx2,ny2,m_pD3Ddev); //} }