Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1395659856 (LWP 4817)] 0x0000003f in ?? () (gdb) bt full #0 0x0000003f in ?? () No symbol table info available. #1 0x081e6c18 in Player::SaveToDB (this=0x15a12b10) at Player.cpp:13996 tmp_bytes = 1114112 tmp_flags = 8 tmp_pflags = 3104 tmp_displayid = 59 inworld = true ss = i = #2 0x081ff12e in Player::Update (this=0x15a12b10, p_time=561) at Player.cpp:995 off_att = now = 1206282054 pet = #3 0x08162df8 in ObjectAccessor::Update (this=0xb4c40698, diff=561) at ObjectAccessor.cpp:575 iter = {_M_cur = 0x6309feb0, _M_ht = 0x849ec04} creature_locations = {_M_t = { _M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {<> = {}, }, ---Type to continue, or q to quit--- _M_header = {_M_color = std::_S_red, _M_parent = 0x6f8c9f00, _M_left = 0xa3fa14b0, _M_right = 0x8c9898e8}, _M_node_count = 4}}} updater = {i_timeDiff = 2659979468} grid_object_update = {i_visitor = @0x0} map = world_object_update = {i_visitor = @0xe50a5c0} #4 0x08158be2 in MapManager::Update (this=0x8773420, diff=561) at MapManager.cpp:159 iter = {_M_cur = 0x0, _M_ht = 0x8773468} #5 0x0829a982 in World::Update (this=0x85ce7a0, diff=561) at World.cpp:1027 next = {_M_cur = 0x0, _M_ht = 0x85ce7e8} #6 0x080f79ab in WorldRunnable::run (this=0x8835188) at WorldRunnable.cpp:61 diff = 561 realCurrTime = 3691211503 realPrevTime = prevSleepTime = 0 #7 0xb7d11e29 in ZThread::ThreadImpl::dispatch (parent=0x85c0948, impl=0xa0b39b8, task=@0xaccfe424) at ThreadImpl.cxx:407 No locals. #8 0xb7d14494 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbfd280cc) at ThreadImpl.cxx:49 No locals. #9 0xb7d17f5c in _dispatch (arg=0x6376e028) at posix/ThreadOps.cxx:137 ---Type to continue, or q to quit--- __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb7cd9240 in start_thread () from /lib/tls/i686/cmov/libpthread.so.0 No symbol table info available. #11 0xb7b5949e in clone () from /lib/tls/i686/cmov/libc.so.6 No symbol table info available.