#include "../scripts/sc_defines.h" #include "../../../game/GameObject.h" bool GOHello_go_respawn(Player *player, GameObject* _GO) { _GO->SetRespawnTime(2); _GO->RemoveFromWorld(); _GO->AddToWorld(); return true; } void AddSC_go_respawn() { Script *newscript; newscript = new Script; newscript->Name="go_respawn"; newscript->pGOHello = &GOHello_go_respawn; m_scripts[nrscripts++] = newscript; }