/* Level XX Sets */ if( pPlayer->getClass() == WARRIOR ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == PALADIN ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == HUNTER ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == ROGUE ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == PRIEST ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == SHAMAN ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == MAGE ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == WARLOCK ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == DRUID ) { // Set pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); }