00:12:49 SESSION: received unhandled opcode UMSG_UNKNOWN_995 (0x03E3) 00:12:51 [New LWP 27289] Program received signal SIGSEGV, Segmentation fault. [Switching to LWP 27289] Unit::CalcAbsorbResist (this=0x9564ae18, pVictim=0x9564ae18, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=952, absorb=0xae131d14, resist=0xae131d10) at Unit.cpp:1910 1910 if (RemainingDamage >= (*i)->GetModifier()->m_amount) (gdb) bt full #0 Unit::CalcAbsorbResist (this=0x9564ae18, pVictim=0x9564ae18, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=952, absorb=0xae131d14, resist=0xae131d10) at Unit.cpp:1910 currentAbsorb = -1788562600 RemainingDamage = 952 vSchoolAbsorb = ( const std::list > &) @0x9564b200: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x9564b200, _M_prev = 0x9564b200}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #1 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x9564ae18, pVictim=0x9564ae18, spellID=32996, damage=952, isTriggeredSpell=false, useSpellDamage=false) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb34ba1c4 ---Type to continue, or q to quit--- cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #2 0x0823ca0e in Spell::EffectSchoolDMG (this=0x721ded50) at SpellEffects.cpp:499 BTAura = finalDamage = 952 #3 0x08222857 in Spell::DoSpellHitOnUnit (this=0x721ded50, unit=0x1dc03c00, effectMask=1) at Spell.cpp:729 effectNumber = 0 #4 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x721ded50, target=0x809a3d40) at Spell.cpp:693 mask = 0 unit = (class Unit *) 0x1dc03c00 #5 0x0822ffdf in Spell::handle_immediate (this=0x721ded50) at Spell.cpp:1741 No locals. #6 0x0822f4a4 in Spell::cast (this=0x721ded50, skipCheck=false) at Spell.cpp:1724 mana = 278 castResult = #7 0x08230c89 in SpellEvent::Execute (this=0x9a136958, e_time=408274, p_time=200) at Spell.cpp:4304 No locals. ---Type to continue, or q to quit--- #8 0x083ba29c in EventProcessor::Update (this=0x9564af00, p_time=200) at Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x9a136958 #9 0x0827af00 in Unit::Update (this=0x9564ae18, p_time=200) at Unit.cpp:269 No locals. #10 0x081ffb79 in Player::Update (this=0x9564ae18, p_time=200) at Player.cpp:794 now = pet = #11 0x08162d88 in ObjectAccessor::Update (this=0xa652800, diff=200) at ObjectAccessor.cpp:575 iter = {_M_cur = 0x98fa16e8, _M_ht = 0x849da24} creature_locations = {_M_t = { _M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {<> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x1cacbfe0, _M_left = 0x154d9800, _M_right = 0x83b16fb8}, _M_node_count = 128}}} updater = {i_timeDiff = 261977492} grid_object_update = {i_visitor = @0x0} map = world_object_update = {i_visitor = @0x85cd7fc} ---Type to continue, or q to quit--- #12 0x08158b72 in MapManager::Update (this=0xa046cf8, diff=200) at MapManager.cpp:159 iter = {_M_cur = 0x0, _M_ht = 0xa046d40} #13 0x0829a772 in World::Update (this=0x85cd788, diff=200) at World.cpp:1027 next = {_M_cur = 0x0, _M_ht = 0xb7c98a3c} #14 0x080f794b in WorldRunnable::run (this=0xed08010) at WorldRunnable.cpp:61 diff = 200 realCurrTime = 3719529393 realPrevTime = prevSleepTime = 80 #15 0xb7c86e29 in ?? () No symbol table info available. #16 0x0ed08010 in ?? () No symbol table info available. #17 0x0f952e10 in ?? () No symbol table info available. #18 0x00000000 in ?? () No symbol table info available.