public EnemyUAV() { for (new i = 0; i < MAX_PLAYERS; i++) { for (new x = 0; x < MAX_PLAYERS; x++) { new Float:distance = GetDistanceBetweenPlayers(i,x); if(distance <= 100) { SetPlayerMarkerForPlayer(x,i,(GetPlayerColor(i) & 0xFFFFFF00) | floatround((distance - 100) * float(0xFF) / (400 - 100))); } else if(distance <= 400) { SetPlayerMarkerForPlayer(x,i,GetPlayerColor(i) & 0xFFFFFF00); } //else SetPlayerMarkerForPlayer(x,i,GetPlayerColor(i) | 0x000000FF); } } }