#include "base.h" void ModelHack() { IMaterialSystem* m_pm_pMaterialSystem; IMaterial* TTeam1 = m_pMaterialSystem->FindMaterial("models\\player\\t_artic\\t_artic", "Model textures"); IMaterial* TTeam2 = m_pMaterialSystem->FindMaterial("models\\player\\t_guerilla\\t_guerilla", "Model textures"); IMaterial* TTeam3 = m_pMaterialSystem->FindMaterial("models\\player\\t_leet\\t_leet", "Model textures"); IMaterial* TTeam4 = m_pMaterialSystem->FindMaterial("models\\player\\t_phoenix\\t_phoenix", "Model textures"); IMaterial* CTeam1 = m_pMaterialSystem->FindMaterial("models\\player\\ct_gign\\ct_gign", "Model textures"); IMaterial* CTeam2 = m_pMaterialSystem->FindMaterial("models\\player\\ct_gsg9\\ct_gsg9", "Model textures"); IMaterial* CTeam3 = m_pMaterialSystem->FindMaterial("models\\player\\ct_sas\\ct_sas", "Model textures"); IMaterial* CTeam4 = m_pMaterialSystem->FindMaterial("models\\player\\ct_urban\\ct_urban", "Model textures"); if(gCvar.vis_xqz == 1) { TTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); TTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); CTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); CTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); TTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); TTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); CTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); CTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); } else { TTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); TTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); CTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); CTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); TTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); TTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); CTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); CTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); } }