23:57:49 Unit::HandleProcTriggerSpell: Spell 24932 have not existed EffectTriggered[1]=18350, not handled custom case? 23:57:50 [New LWP 27260] Program received signal SIGSEGV, Segmentation fault. [Switching to LWP 27260] Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=24, absorb=0xade2f014, resist=0xade2f010) at Unit.cpp:1910 1910 if (RemainingDamage >= (*i)->GetModifier()->m_amount) (gdb) bt full #0 Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=24, absorb=0xade2f014, resist=0xade2f010) at Unit.cpp:1910 currentAbsorb = 494179920 RemainingDamage = 24 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #1 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=24, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 ---Type to continue, or q to quit--- cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #2 0x0823c87b in Spell::EffectSchoolDMG (this=0x23aade10) at SpellEffects.cpp:463 finalDamage = #3 0x08222857 in Spell::DoSpellHitOnUnit (this=0x23aade10, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #4 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x23aade10, target=0x216c3808) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #5 0x0822ffdf in Spell::handle_immediate (this=0x23aade10) at Spell.cpp:1741 No locals. #6 0x0822f4a4 in Spell::cast (this=0x23aade10, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #7 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade2f34c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x23aade10 ---Type to continue, or q to quit--- targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #8 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=25, absorb=0xade2f3d4, resist=0xade2f3d0) at Unit.cpp:1902 reflect_damage = 12 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 25 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { ---Type to continue, or q to quit--- _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #9 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=25, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #10 0x0823c87b in Spell::EffectSchoolDMG (this=0x2532bc90) at SpellEffects.cpp:463 finalDamage = #11 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2532bc90, unit=0x1d749110, effectMask=1) at Spell.cpp:729 ---Type to continue, or q to quit--- effectNumber = 0 #12 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2532bc90, target=0x1b8d8510) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #13 0x0822ffdf in Spell::handle_immediate (this=0x2532bc90) at Spell.cpp:1741 No locals. #14 0x0822f4a4 in Spell::cast (this=0x2532bc90, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #15 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade2f70c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x2532bc90 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} ---Type to continue, or q to quit--- #16 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=27, absorb=0xade2f794, resist=0xade2f790) at Unit.cpp:1902 reflect_damage = 13 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 27 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #17 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, ---Type to continue, or q to quit--- pVictim=0x1d749110, spellID=33619, damage=27, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #18 0x0823c87b in Spell::EffectSchoolDMG (this=0x220e78f0) at SpellEffects.cpp:463 finalDamage = #19 0x08222857 in Spell::DoSpellHitOnUnit (this=0x220e78f0, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #20 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x220e78f0, target=0x2bf6d7f0) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #21 0x0822ffdf in Spell::handle_immediate (this=0x220e78f0) at Spell.cpp:1741 No locals. #22 0x0822f4a4 in Spell::cast (this=0x220e78f0, skipCheck=true) ---Type to continue, or q to quit--- at Spell.cpp:1724 mana = 0 castResult = #23 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade2facc, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x220e78f0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #24 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=31, absorb=0xade2fb54, resist=0xade2fb50) at Unit.cpp:1902 reflect_damage = 15 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allo---Type to continue, or q to quit--- cator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 31 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #25 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=31, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, ---Type to continue, or q to quit--- hitOutCome = MELEE_HIT_NORMAL} crit = false #26 0x0823c87b in Spell::EffectSchoolDMG (this=0x2a65d358) at SpellEffects.cpp:463 finalDamage = #27 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2a65d358, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #28 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2a65d358, target=0x262cd688) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #29 0x0822ffdf in Spell::handle_immediate (this=0x2a65d358) at Spell.cpp:1741 No locals. #30 0x0822f4a4 in Spell::cast (this=0x2a65d358, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #31 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade2fe8c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x2a65d358 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, ---Type to continue, or q to quit--- m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #32 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=38, absorb=0xade2ff14, resist=0xade2ff10) at Unit.cpp:1902 reflect_damage = 19 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 38 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allo---Type to continue, or q to quit--- cator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #33 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=38, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #34 0x0823c87b in Spell::EffectSchoolDMG (this=0x1c5a39c0) at SpellEffects.cpp:463 finalDamage = #35 0x08222857 in Spell::DoSpellHitOnUnit (this=0x1c5a39c0, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 ---Type to continue, or q to quit--- #36 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x1c5a39c0, target=0x23290b18) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #37 0x0822ffdf in Spell::handle_immediate (this=0x1c5a39c0) at Spell.cpp:1741 No locals. #38 0x0822f4a4 in Spell::cast (this=0x1c5a39c0, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #39 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade3024c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x1c5a39c0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #40 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, ---Type to continue, or q to quit--- school=, damagetype=SPELL_DIRECT_DAMAGE, damage=53, absorb=0xade302d4, resist=0xade302d0) at Unit.cpp:1902 reflect_damage = 26 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 53 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #41 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=53, isTriggeredSpell=true, ---Type to continue, or q to quit--- useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_CRIT} crit = true #42 0x0823c87b in Spell::EffectSchoolDMG (this=0x115984c0) at SpellEffects.cpp:463 finalDamage = #43 0x08222857 in Spell::DoSpellHitOnUnit (this=0x115984c0, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #44 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x115984c0, target=0x1aa72bb8) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #45 0x0822ffdf in Spell::handle_immediate (this=0x115984c0) at Spell.cpp:1741 No locals. #46 0x0822f4a4 in Spell::cast (this=0x115984c0, skipCheck=true) at Spell.cpp:1724 ---Type to continue, or q to quit--- mana = 0 castResult = #47 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade3060c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x115984c0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #48 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=49, absorb=0xade30694, resist=0xade30690) at Unit.cpp:1902 reflect_damage = 24 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, ---Type to continue, or q to quit--- _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 49 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #49 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=49, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} ---Type to continue, or q to quit--- crit = false #50 0x0823c87b in Spell::EffectSchoolDMG (this=0x29857d50) at SpellEffects.cpp:463 finalDamage = #51 0x08222857 in Spell::DoSpellHitOnUnit (this=0x29857d50, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #52 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x29857d50, target=0x1e121518) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #53 0x0822ffdf in Spell::handle_immediate (this=0x29857d50) at Spell.cpp:1741 No locals. #54 0x0822f4a4 in Spell::cast (this=0x29857d50, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #55 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade309cc, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x29857d50 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { ---Type to continue, or q to quit--- static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #56 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=74, absorb=0xade30a54, resist=0xade30a50) at Unit.cpp:1902 reflect_damage = 37 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 74 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, ---Type to continue, or q to quit--- _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #57 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=74, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #58 0x0823c87b in Spell::EffectSchoolDMG (this=0x250052a0) at SpellEffects.cpp:463 finalDamage = #59 0x08222857 in Spell::DoSpellHitOnUnit (this=0x250052a0, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #60 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x250052a0, ---Type to continue, or q to quit--- target=0x2c3a17a8) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #61 0x0822ffdf in Spell::handle_immediate (this=0x250052a0) at Spell.cpp:1741 No locals. #62 0x0822f4a4 in Spell::cast (this=0x250052a0, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #63 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade30d8c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x250052a0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #64 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=125, ---Type to continue, or q to quit--- absorb=0xade30e14, resist=0xade30e10) at Unit.cpp:1902 reflect_damage = 62 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 125 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #65 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=125, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 ---Type to continue, or q to quit--- absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #66 0x0823c87b in Spell::EffectSchoolDMG (this=0x205ab3f0) at SpellEffects.cpp:463 finalDamage = #67 0x08222857 in Spell::DoSpellHitOnUnit (this=0x205ab3f0, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #68 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x205ab3f0, target=0x14f5e6a0) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #69 0x0822ffdf in Spell::handle_immediate (this=0x205ab3f0) at Spell.cpp:1741 No locals. #70 0x0822f4a4 in Spell::cast (this=0x205ab3f0, skipCheck=true) at Spell.cpp:1724 mana = 0 ---Type to continue, or q to quit--- castResult = #71 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade3114c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x205ab3f0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #72 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=226, absorb=0xade311d4, resist=0xade311d0) at Unit.cpp:1902 reflect_damage = 113 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, ---Type to continue, or q to quit--- _M_prev = 0x1d739a88}}}, } RemainingDamage = 226 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #73 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=226, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_CRIT} crit = true ---Type to continue, or q to quit--- #74 0x0823c87b in Spell::EffectSchoolDMG (this=0x2c782c68) at SpellEffects.cpp:463 finalDamage = #75 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2c782c68, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #76 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2c782c68, target=0x1b0304b0) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #77 0x0822ffdf in Spell::handle_immediate (this=0x2c782c68) at Spell.cpp:1741 No locals. #78 0x0822f4a4 in Spell::cast (this=0x2c782c68, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #79 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade3150c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x2c782c68 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, ---Type to continue, or q to quit--- _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #80 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=287, absorb=0xade31594, resist=0xade31590) at Unit.cpp:1902 reflect_damage = 143 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 287 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, ---Type to continue, or q to quit--- _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #81 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=287, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #82 0x0823c87b in Spell::EffectSchoolDMG (this=0x2e57f9c8) at SpellEffects.cpp:463 finalDamage = #83 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2e57f9c8, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #84 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2e57f9c8, target=0x20664f68) at Spell.cpp:693 ---Type to continue, or q to quit--- mask = 16 unit = (class Unit *) 0x1d749110 #85 0x0822ffdf in Spell::handle_immediate (this=0x2e57f9c8) at Spell.cpp:1741 No locals. #86 0x0822f4a4 in Spell::cast (this=0x2e57f9c8, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = #87 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade318cc, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x2e57f9c8 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #88 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=550, absorb=0xade31954, resist=0xade31950) at Unit.cpp:1902 ---Type to continue, or q to quit--- reflect_damage = 275 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } RemainingDamage = 550 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #89 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=33619, damage=550, isTriggeredSpell=true, useSpellDamage=true) at Unit.cpp:1399 absorb = 0 ---Type to continue, or q to quit--- resist = 0 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb351afe8 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_CRIT} crit = true #90 0x0823c87b in Spell::EffectSchoolDMG (this=0x128849e0) at SpellEffects.cpp:463 finalDamage = #91 0x08222857 in Spell::DoSpellHitOnUnit (this=0x128849e0, unit=0x1d749110, effectMask=1) at Spell.cpp:729 effectNumber = 0 #92 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x128849e0, target=0x18579d98) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x1d749110 #93 0x0822ffdf in Spell::handle_immediate (this=0x128849e0) at Spell.cpp:1741 No locals. #94 0x0822f4a4 in Spell::cast (this=0x128849e0, skipCheck=true) at Spell.cpp:1724 mana = 0 castResult = ---Type to continue, or q to quit--- #95 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110, spellInfo=0xb351afe8, bp0=0xade31c8c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070 spell = (Spell *) 0x128849e0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484, m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = { static npos = 4294967295, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x849d50c ""}}, m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0} #96 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110, school=, damagetype=SPELL_DIRECT_DAMAGE, damage=972, absorb=0xade31d14, resist=0xade31d10) at Unit.cpp:1902 reflect_damage = 364 vOverRideCS = ( const std::list > &) @0x1d749650: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d739a88, _M_prev = 0x1d739a88}}}, } ---Type to continue, or q to quit--- RemainingDamage = 729 vSchoolAbsorb = ( const std::list > &) @0x1d7494f8: { >> = { _M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x1d7494f8, _M_prev = 0x1d7494f8}}}, } vManaShield = vSplitDamageFlat = vSplitDamagePct = #97 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110, pVictim=0x1d749110, spellID=32996, damage=972, isTriggeredSpell=false, useSpellDamage=false) at Unit.cpp:1399 absorb = 0 resist = 243 procAttacker = procVictim = spellInfo = (const SpellEntry *) 0xb34c51c4 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} crit = false #98 0x0823ca0e in Spell::EffectSchoolDMG (this=0x8f0be238) ---Type to continue, or q to quit--- at SpellEffects.cpp:499 BTAura = finalDamage = 972 #99 0x08222857 in Spell::DoSpellHitOnUnit (this=0x8f0be238, unit=0x245b30e0, effectMask=1) at Spell.cpp:729 effectNumber = 0 #100 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x8f0be238, target=0x1e004300) at Spell.cpp:693 mask = 16 unit = (class Unit *) 0x245b30e0 #101 0x0822ffdf in Spell::handle_immediate (this=0x8f0be238) at Spell.cpp:1741 No locals. #102 0x0822f4a4 in Spell::cast (this=0x8f0be238, skipCheck=false) at Spell.cpp:1724 mana = 278 castResult = #103 0x08230c89 in SpellEvent::Execute (this=0x842d5998, e_time=7223777, p_time=239) at Spell.cpp:4304 No locals. #104 0x083ba29c in EventProcessor::Update (this=0x1d7491f8, p_time=239) at Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x842d5998 #105 0x0827af00 in Unit::Update (this=0x1d749110, p_time=239) at Unit.cpp:269 ---Type to continue, or q to quit--- No locals. #106 0x081ffb79 in Player::Update (this=0x1d749110, p_time=239) at Player.cpp:794 now = pet = #107 0x08162d88 in ObjectAccessor::Update (this=0x93a3980, diff=239) at ObjectAccessor.cpp:575 iter = {_M_cur = 0x89e6c6d8, _M_ht = 0x849da24} creature_locations = {_M_t = { _M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {<> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2548bcf0, _M_left = 0x109f1ea0, _M_right = 0x14fcbc50}, _M_node_count = 116}}} updater = {i_timeDiff = 2747214004} grid_object_update = {i_visitor = @0x0} map = world_object_update = {i_visitor = @0x85cd7fc} #108 0x08158b72 in MapManager::Update (this=0xaefd1c0, diff=239) at MapManager.cpp:159 iter = {_M_cur = 0x0, _M_ht = 0xaefd208} #109 0x0829a772 in World::Update (this=0x85cd788, diff=239) at World.cpp:1027 ---Type to continue, or q to quit--- next = {_M_cur = 0x0, _M_ht = 0x85cd7d0} #110 0x080f794b in WorldRunnable::run (this=0xd6866b8) at WorldRunnable.cpp:61 diff = 239 realCurrTime = 3718628431 realPrevTime = prevSleepTime = 0 #111 0xb7c91e29 in ?? () No symbol table info available. #112 0x0d6866b8 in ?? () No symbol table info available. #113 0x0f955830 in ?? () No symbol table info available. #114 0x00000000 in ?? () No symbol table info available.