/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
*/
#ifndef _EOTS_H
#define _EOTS_H
#define EOTS_TOWER_COUNT 4
#define EOTS_BUFF_RESPAWN_TIME 90000
class EyeOfTheStorm : public CBattleground
{
public:
EyeOfTheStorm(MapMgr * mgr, uint32 id, uint32 lgroup, uint32 t);
~EyeOfTheStorm();
void HookOnPlayerDeath(Player * plr);
void HookFlagDrop(Player * plr, GameObject * obj);
void HookFlagStand(Player * plr, GameObject * obj);
void HookOnMount(Player * plr);
void HookOnAreaTrigger(Player * plr, uint32 id);
bool HookHandleRepop(Player * plr);
void OnAddPlayer(Player * plr);
void OnRemovePlayer(Player * plr);
void OnCreate();
void HookOnPlayerKill(Player * plr, Unit * pVictim);
void HookOnHK(Player * plr);
void SpawnBuff(uint32 x);
LocationVector GetStartingCoords(uint32 Team);
static CBattleground * Create(MapMgr * m, uint32 i, uint32 l, uint32 t) { return new EyeOfTheStorm(m, i, l, t); }
const char * GetName() { return "Eye of the Storm"; }
void OnStart();
void UpdateCPs();
void GeneratePoints();
// returns true if that team won
bool GivePoints(uint32 team, uint32 points);
void RespawnCPFlag(uint32 i, uint32 id); // 0 = Neutral, <0 = Leaning towards alliance, >0 Leaning towards horde
bool HookSlowLockOpen(GameObject * pGo, Player * pPlayer, Spell * pSpell);
void DropFlag(Player * plr);
void EventResetFlag();
void RepopPlayersOfTeam(int32 team, Creature * sh);
protected:
int32 m_CPStatus[EOTS_TOWER_COUNT];
uint32 m_flagHolder;
GameObject * m_standFlag;
GameObject * m_dropFlag;
GameObject * m_CPStatusGO[EOTS_TOWER_COUNT];
GameObject * m_CPBanner[EOTS_TOWER_COUNT];
GameObject * m_bubbles[2];
GameObject * EOTSm_buffs[4];
typedef set EOTSCaptureDisplayList;
EOTSCaptureDisplayList m_CPDisplay[EOTS_TOWER_COUNT];
uint32 m_points[2];
Creature * m_spiritGuides[EOTS_TOWER_COUNT];
};
#endif // _EOTS_H