// Mage // Set pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer)); Not all have to be used, make new ones if needed. Do one for each class..