// Druid // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22492, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22494, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22493, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22490, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22489, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22491, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22488, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22495, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23064, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23029, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23004, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18874, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23058, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23027, pPlayer)); // Hunter // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22436, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22437, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22438, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22439, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22440, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22441, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22442, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22443, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23067, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22812, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23039, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18877, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18860, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18835, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23041, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22954, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23018, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22961, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23053, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23045, pPlayer)); // Mage // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22496, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22497, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22498, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22499, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22500, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22501, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22502, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22503, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23062, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22807, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23049, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18874, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22821, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23057, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23046, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23050, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer)); // Paladin // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22424, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22425, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22426, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22427, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22428, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22429, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22430, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22431, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23066, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22798, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22819, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18868, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23058, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23047, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23006, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22960, pPlayer)); // Priest // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22512, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22513, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22514, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22515, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22516, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22517, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22518, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22519, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23061, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22821, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23048, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23464, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23469, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23058, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23047, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22960, pPlayer)); // Rogue // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22476, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22477, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22478, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22479, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22480, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22481, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22482, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22483, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23060, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22802, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23044, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18844, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18848, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18860, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23053, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23045, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23041, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22954, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23038, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22961, pPlayer)); // Shaman // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22464, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22465, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22466, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22467, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22468, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22469, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22470, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22471, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23065, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22819, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23464, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23469, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23005, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23057, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23017, pPlayer)); // Warlock // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22504, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22505, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22506, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22507, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22508, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22509, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22510, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22511, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23063, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22807, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23049, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22821, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18874, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23057, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23050, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23046, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer)); // Warrior // Tier 3 pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22416, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22417, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22418, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22419, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22420, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22421, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22422, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22423, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23059, pPlayer)); // Weapons pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22691, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22812, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18877, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18835, pPlayer)); // Misc pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23053, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23030, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23041, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22954, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23018, pPlayer)); pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23038, pPlayer));