Index: src/game/Level3.cpp =================================================================== --- src/game/Level3.cpp (revision 5483) +++ src/game/Level3.cpp (working copy) @@ -4479,7 +4479,11 @@ uint32 world = (uint32)atoi(w); uint32 state = (uint32)atoi(s); - m_session->GetPlayer()->SendUpdateWorldState(world, state); + + WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); + data << world; + data << state; + m_session->SendPacket(&data); return true; } Index: src/game/Map.cpp =================================================================== --- src/game/Map.cpp (revision 5483) +++ src/game/Map.cpp (working copy) @@ -24,6 +24,9 @@ #include "CellImpl.h" #include "InstanceData.h" #include "Map.h" +#include "BattleGround.h" +#include "BattleGroundMgr.h" +#include "BattleGroundAB.h" #include "GridNotifiersImpl.h" #include "Config/ConfigEnv.h" #include "Transports.h" @@ -511,7 +514,7 @@ if (player->GetPet()) player->GetPet()->SetInstanceId(this->GetInstanceId()); player->SetInstanceId(this->GetInstanceId()); - player->SendInitWorldStates(); + LoadDefaultWorldStates(player); sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); @@ -625,6 +628,8 @@ player->AddToWorld(); + LoadDefaultWorldStates(player); + SendInitSelf(player); SendInitTransports(player); @@ -740,6 +745,349 @@ i_data->Update(t_diff); } +// This needs to be entirely rewritten for efficiency. I just do not know how to +void Map::LoadDefaultWorldStates(Player* player) +{ + // data depends on zoneid/mapid... + BattleGround* bg = player->GetBattleGround(); + uint16 NumberOfFields = 0; + uint32 mapid = player->GetMapId(); + uint32 zoneid = player->GetZoneId(); + uint32 areaid = player->GetAreaId(); + sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map:%u, Zone: %u", mapid, zoneid); + // may be exist better way to do this... + switch(zoneid) + { + case 0: + case 1: + case 4: + case 8: + case 10: + case 11: + case 12: + case 36: + case 38: + case 40: + case 41: + case 51: + case 267: + case 1519: + case 1537: + case 2257: + case 2918: + NumberOfFields = 6; + break; + case 2597: + NumberOfFields = 81; + break; + case 3277: + NumberOfFields = 14; + break; + case 3358: + NumberOfFields = 38; + break; + case 3483: + NumberOfFields = 22; + break; + case 3519: + NumberOfFields = 36; + break; + case 3521: + NumberOfFields = 35; + break; + case 3698: + case 3702: + case 3968: + NumberOfFields = 9; + break; + case 3703: + NumberOfFields = 9; + break; + default: + NumberOfFields = 10; + break; + } + + WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8))); + data << mapid; // mapid + data << zoneid; // zone id + data << areaid; // area id, new 2.1.0 + data << NumberOfFields; // count of uint64 blocks + data << uint32(0x8d8) << uint32(0x0); // 1 + data << uint32(0x8d7) << uint32(0x0); // 2 + data << uint32(0x8d6) << uint32(0x0); // 3 + data << uint32(0x8d5) << uint32(0x0); // 4 + data << uint32(0x8d4) << uint32(0x0); // 5 + data << uint32(0x8d3) << uint32(0x0); // 6 + if(mapid == 530) // Outland + { + data << uint32(0x9bf) << uint32(0x0); // 7 + data << uint32(0x9bd) << uint32(0xF); // 8 + data << uint32(0x9bb) << uint32(0xF); // 9 + } + switch(zoneid) + { + case 1: + case 11: + case 12: + case 38: + case 40: + case 51: + case 1519: + case 1537: + case 2257: + break; + case 2597: // AV + data << uint32(0x7ae) << uint32(0x1); // 7 + data << uint32(0x532) << uint32(0x1); // 8 + data << uint32(0x531) << uint32(0x0); // 9 + data << uint32(0x52e) << uint32(0x0); // 10 + data << uint32(0x571) << uint32(0x0); // 11 + data << uint32(0x570) << uint32(0x0); // 12 + data << uint32(0x567) << uint32(0x1); // 13 + data << uint32(0x566) << uint32(0x1); // 14 + data << uint32(0x550) << uint32(0x1); // 15 + data << uint32(0x544) << uint32(0x0); // 16 + data << uint32(0x536) << uint32(0x0); // 17 + data << uint32(0x535) << uint32(0x1); // 18 + data << uint32(0x518) << uint32(0x0); // 19 + data << uint32(0x517) << uint32(0x0); // 20 + data << uint32(0x574) << uint32(0x0); // 21 + data << uint32(0x573) << uint32(0x0); // 22 + data << uint32(0x572) << uint32(0x0); // 23 + data << uint32(0x56f) << uint32(0x0); // 24 + data << uint32(0x56e) << uint32(0x0); // 25 + data << uint32(0x56d) << uint32(0x0); // 26 + data << uint32(0x56c) << uint32(0x0); // 27 + data << uint32(0x56b) << uint32(0x0); // 28 + data << uint32(0x56a) << uint32(0x1); // 29 + data << uint32(0x569) << uint32(0x1); // 30 + data << uint32(0x568) << uint32(0x1); // 13 + data << uint32(0x565) << uint32(0x0); // 32 + data << uint32(0x564) << uint32(0x0); // 33 + data << uint32(0x563) << uint32(0x0); // 34 + data << uint32(0x562) << uint32(0x0); // 35 + data << uint32(0x561) << uint32(0x0); // 36 + data << uint32(0x560) << uint32(0x0); // 37 + data << uint32(0x55f) << uint32(0x0); // 38 + data << uint32(0x55e) << uint32(0x0); // 39 + data << uint32(0x55d) << uint32(0x0); // 40 + data << uint32(0x3c6) << uint32(0x4); // 41 + data << uint32(0x3c4) << uint32(0x6); // 42 + data << uint32(0x3c2) << uint32(0x4); // 43 + data << uint32(0x516) << uint32(0x1); // 44 + data << uint32(0x515) << uint32(0x0); // 45 + data << uint32(0x3b6) << uint32(0x6); // 46 + data << uint32(0x55c) << uint32(0x0); // 47 + data << uint32(0x55b) << uint32(0x0); // 48 + data << uint32(0x55a) << uint32(0x0); // 49 + data << uint32(0x559) << uint32(0x0); // 50 + data << uint32(0x558) << uint32(0x0); // 51 + data << uint32(0x557) << uint32(0x0); // 52 + data << uint32(0x556) << uint32(0x0); // 53 + data << uint32(0x555) << uint32(0x0); // 54 + data << uint32(0x554) << uint32(0x1); // 55 + data << uint32(0x553) << uint32(0x1); // 56 + data << uint32(0x552) << uint32(0x1); // 57 + data << uint32(0x551) << uint32(0x1); // 58 + data << uint32(0x54f) << uint32(0x0); // 59 + data << uint32(0x54e) << uint32(0x0); // 60 + data << uint32(0x54d) << uint32(0x1); // 61 + data << uint32(0x54c) << uint32(0x0); // 62 + data << uint32(0x54b) << uint32(0x0); // 63 + data << uint32(0x545) << uint32(0x0); // 64 + data << uint32(0x543) << uint32(0x1); // 65 + data << uint32(0x542) << uint32(0x0); // 66 + data << uint32(0x540) << uint32(0x0); // 67 + data << uint32(0x53f) << uint32(0x0); // 68 + data << uint32(0x53e) << uint32(0x0); // 69 + data << uint32(0x53d) << uint32(0x0); // 70 + data << uint32(0x53c) << uint32(0x0); // 71 + data << uint32(0x53b) << uint32(0x0); // 72 + data << uint32(0x53a) << uint32(0x1); // 73 + data << uint32(0x539) << uint32(0x0); // 74 + data << uint32(0x538) << uint32(0x0); // 75 + data << uint32(0x537) << uint32(0x0); // 76 + data << uint32(0x534) << uint32(0x0); // 77 + data << uint32(0x533) << uint32(0x0); // 78 + data << uint32(0x530) << uint32(0x0); // 79 + data << uint32(0x52f) << uint32(0x0); // 80 + data << uint32(0x52d) << uint32(0x1); // 81 + break; + case 3277: // WS + if (bg && bg->GetTypeID() == BATTLEGROUND_WS) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures + data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures + data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup... + data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 + data << uint32(0x60b) << uint32(0x2); // 11 1547 unk + data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?) + data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + } + break; + case 3358: // AB + if (bg && bg->GetTypeID() == BATTLEGROUND_AB) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance + data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde + data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST? + data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide) + data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) + data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide) + data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color + data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM? + data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources + data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources + data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases + data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases + data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000) + data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color + data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide) + data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs? + data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs? + data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) + data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) + data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) + data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color + data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? + data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) + data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) + data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color + data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled) + data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled) + data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled) + data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled) + data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled) + data << uint32(0x745) << uint32(0x2); // 37 1861 unk + data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800) + } + break; + case 3483: // Hellfire Peninsula + data << uint32(0x9ba) << uint32(0x1); // 10 + data << uint32(0x9b9) << uint32(0x1); // 11 + data << uint32(0x9b5) << uint32(0x0); // 12 + data << uint32(0x9b4) << uint32(0x1); // 13 + data << uint32(0x9b3) << uint32(0x0); // 14 + data << uint32(0x9b2) << uint32(0x0); // 15 + data << uint32(0x9b1) << uint32(0x1); // 16 + data << uint32(0x9b0) << uint32(0x0); // 17 + data << uint32(0x9ae) << uint32(0x0); // 18 horde pvp objectives captured + data << uint32(0x9ac) << uint32(0x0); // 19 + data << uint32(0x9a8) << uint32(0x0); // 20 + data << uint32(0x9a7) << uint32(0x0); // 21 + data << uint32(0x9a6) << uint32(0x1); // 22 + break; + case 3519: // Terokkar Forest + data << uint32(0xa41) << uint32(0x0); // 10 + data << uint32(0xa40) << uint32(0x14); // 11 + data << uint32(0xa3f) << uint32(0x0); // 12 + data << uint32(0xa3e) << uint32(0x0); // 13 + data << uint32(0xa3d) << uint32(0x5); // 14 + data << uint32(0xa3c) << uint32(0x0); // 15 + data << uint32(0xa87) << uint32(0x0); // 16 + data << uint32(0xa86) << uint32(0x0); // 17 + data << uint32(0xa85) << uint32(0x0); // 18 + data << uint32(0xa84) << uint32(0x0); // 19 + data << uint32(0xa83) << uint32(0x0); // 20 + data << uint32(0xa82) << uint32(0x0); // 21 + data << uint32(0xa81) << uint32(0x0); // 22 + data << uint32(0xa80) << uint32(0x0); // 23 + data << uint32(0xa7e) << uint32(0x0); // 24 + data << uint32(0xa7d) << uint32(0x0); // 25 + data << uint32(0xa7c) << uint32(0x0); // 26 + data << uint32(0xa7b) << uint32(0x0); // 27 + data << uint32(0xa7a) << uint32(0x0); // 28 + data << uint32(0xa79) << uint32(0x0); // 29 + data << uint32(0x9d0) << uint32(0x5); // 30 + data << uint32(0x9ce) << uint32(0x0); // 31 + data << uint32(0x9cd) << uint32(0x0); // 32 + data << uint32(0x9cc) << uint32(0x0); // 33 + data << uint32(0xa88) << uint32(0x0); // 34 + data << uint32(0xad0) << uint32(0x0); // 35 + data << uint32(0xacf) << uint32(0x1); // 36 + break; + case 3521: // Zangarmarsh + data << uint32(0x9e1) << uint32(0x0); // 10 + data << uint32(0x9e0) << uint32(0x0); // 11 + data << uint32(0x9df) << uint32(0x0); // 12 + data << uint32(0xa5d) << uint32(0x1); // 13 + data << uint32(0xa5c) << uint32(0x0); // 14 + data << uint32(0xa5b) << uint32(0x1); // 15 + data << uint32(0xa5a) << uint32(0x0); // 16 + data << uint32(0xa59) << uint32(0x1); // 17 + data << uint32(0xa58) << uint32(0x0); // 18 + data << uint32(0xa57) << uint32(0x0); // 19 + data << uint32(0xa56) << uint32(0x0); // 20 + data << uint32(0xa55) << uint32(0x1); // 21 + data << uint32(0xa54) << uint32(0x0); // 22 + data << uint32(0x9e7) << uint32(0x0); // 23 + data << uint32(0x9e6) << uint32(0x0); // 24 + data << uint32(0x9e5) << uint32(0x0); // 25 + data << uint32(0xa00) << uint32(0x0); // 26 + data << uint32(0x9ff) << uint32(0x1); // 27 + data << uint32(0x9fe) << uint32(0x0); // 28 + data << uint32(0x9fd) << uint32(0x0); // 29 + data << uint32(0x9fc) << uint32(0x1); // 30 + data << uint32(0x9fb) << uint32(0x0); // 31 + data << uint32(0xa62) << uint32(0x0); // 32 + data << uint32(0xa61) << uint32(0x1); // 33 + data << uint32(0xa60) << uint32(0x1); // 34 + data << uint32(0xa5f) << uint32(0x0); // 35 + break; + case 3698: // Nagrand Arena + data << uint32(0xa0f) << uint32(0x0); // 7 + data << uint32(0xa10) << uint32(0x0); // 8 + data << uint32(0xa11) << uint32(0x0); // 9 + break; + case 3702: // Blade's Edge Arena + data << uint32(0x9f0) << uint32(0x0); // 7 + data << uint32(0x9f1) << uint32(0x0); // 8 + data << uint32(0x9f3) << uint32(0x0); // 9 + break; + case 3968: // Ruins of Lordaeron + data << uint32(0xbb8) << uint32(0x0); // 7 + data << uint32(0xbb9) << uint32(0x0); // 8 + data << uint32(0xbba) << uint32(0x0); // 9 + break; + case 3703: // Shattrath City + break; + default: + data << uint32(0x914) << uint32(0x0); // 7 + data << uint32(0x913) << uint32(0x0); // 8 + data << uint32(0x912) << uint32(0x0); // 9 + data << uint32(0x915) << uint32(0x0); // 10 + break; + } + player->GetSession()->SendPacket(&data); +} + +void Map::SendWorldStateInit(Player* player) +{ + WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); + HM_NAMESPACE::hash_map::iterator itr; + for(itr = WorldState_fieldmap.begin(); itr != WorldState_fieldmap.end(); ++itr) + data << (*itr).first << (*itr).second; + player->GetSession()->SendPacket(&data); +} + +void Map::UpdateWorldState(uint32 field, uint32 value) +{ + WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); + data << field; + data << value; + WorldState_fieldmap[0] = field; + WorldState_fieldmap[1] = value; + + for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) + (*itr)->GetSession()->SendPacket(&data); +} + void Map::Remove(Player *player, bool remove) { if (Instanceable()) @@ -1453,6 +1801,15 @@ transData.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); } +inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) +{ + if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) + { + sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); + assert(false); + } + i_grids[x][y] = grid; +} uint32 Map::GetPlayersCountExceptGMs() const { Index: src/game/Map.h =================================================================== --- src/game/Map.h (revision 5483) +++ src/game/Map.h (working copy) @@ -114,7 +114,7 @@ #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE -class MANGOS_DLL_DECL Map : public GridRefManager, public MaNGOS::ObjectLevelLockable +class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::ObjectLevelLockable { public: typedef std::list PlayerList; @@ -131,6 +131,12 @@ virtual void Update(const uint32&); + void LoadDefaultWorldStates(Player*); + void SendWorldStateInit(Player*); + void UpdateWorldState(uint32 field, uint32 value); + + std::list GetPlayers() { return i_Players;}; + void MessageBroadcast(Player *, WorldPacket *, bool to_self, bool own_team_only = false); void MessageBroadcast(WorldObject *, WorldPacket *); @@ -266,15 +272,7 @@ bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); } void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); } - inline void setNGrid(NGridType* grid, uint32 x, uint32 y) - { - if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) - { - sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); - assert(false); - } - i_grids[x][y] = grid; - } + inline void setNGrid(NGridType* grid, uint32 x, uint32 y); protected: typedef MaNGOS::ObjectLevelLockable::Lock Guard; @@ -289,6 +287,8 @@ time_t i_gridExpiry; + HM_NAMESPACE::hash_map WorldState_fieldmap; + MapEntry const* i_mapEntry; time_t i_resetTime; uint32 i_resetDelayTime; Index: src/game/MiscHandler.cpp =================================================================== --- src/game/MiscHandler.cpp (revision 5483) +++ src/game/MiscHandler.cpp (working copy) @@ -451,9 +451,6 @@ sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); - if(newZone != _player->GetZoneId()) - GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange... - GetPlayer()->UpdateZone(newZone); } Index: src/game/Player.cpp =================================================================== --- src/game/Player.cpp (revision 5483) +++ src/game/Player.cpp (working copy) @@ -7022,336 +7022,6 @@ GetSession()->SendPacket( &data ); } -void Player::SendUpdateWorldState(uint32 Field, uint32 Value) -{ - WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); - data << Field; - data << Value; - SendMessageToSet(&data, true); - //GetSession()->SendPacket(&data); -} - -void Player::SendInitWorldStates() -{ - // data depends on zoneid/mapid... - BattleGround* bg = GetBattleGround(); - uint16 NumberOfFields = 0; - uint32 mapid = GetMapId(); - uint32 zoneid = GetZoneId(); - uint32 areaid = GetAreaId(); - sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map:%u, Zone: %u", mapid, zoneid); - // may be exist better way to do this... - switch(zoneid) - { - case 0: - case 1: - case 4: - case 8: - case 10: - case 11: - case 12: - case 36: - case 38: - case 40: - case 41: - case 51: - case 267: - case 1519: - case 1537: - case 2257: - case 2918: - NumberOfFields = 6; - break; - case 2597: - NumberOfFields = 81; - break; - case 3277: - NumberOfFields = 14; - break; - case 3358: - NumberOfFields = 38; - break; - case 3483: - NumberOfFields = 22; - break; - case 3519: - NumberOfFields = 36; - break; - case 3521: - NumberOfFields = 35; - break; - case 3698: - case 3702: - case 3968: - NumberOfFields = 9; - break; - case 3703: - NumberOfFields = 9; - break; - default: - NumberOfFields = 10; - break; - } - - WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8))); - data << mapid; // mapid - data << zoneid; // zone id - data << areaid; // area id, new 2.1.0 - data << NumberOfFields; // count of uint64 blocks - data << uint32(0x8d8) << uint32(0x0); // 1 - data << uint32(0x8d7) << uint32(0x0); // 2 - data << uint32(0x8d6) << uint32(0x0); // 3 - data << uint32(0x8d5) << uint32(0x0); // 4 - data << uint32(0x8d4) << uint32(0x0); // 5 - data << uint32(0x8d3) << uint32(0x0); // 6 - if(mapid == 530) // Outland - { - data << uint32(0x9bf) << uint32(0x0); // 7 - data << uint32(0x9bd) << uint32(0xF); // 8 - data << uint32(0x9bb) << uint32(0xF); // 9 - } - switch(zoneid) - { - case 1: - case 11: - case 12: - case 38: - case 40: - case 51: - case 1519: - case 1537: - case 2257: - break; - case 2597: // AV - data << uint32(0x7ae) << uint32(0x1); // 7 - data << uint32(0x532) << uint32(0x1); // 8 - data << uint32(0x531) << uint32(0x0); // 9 - data << uint32(0x52e) << uint32(0x0); // 10 - data << uint32(0x571) << uint32(0x0); // 11 - data << uint32(0x570) << uint32(0x0); // 12 - data << uint32(0x567) << uint32(0x1); // 13 - data << uint32(0x566) << uint32(0x1); // 14 - data << uint32(0x550) << uint32(0x1); // 15 - data << uint32(0x544) << uint32(0x0); // 16 - data << uint32(0x536) << uint32(0x0); // 17 - data << uint32(0x535) << uint32(0x1); // 18 - data << uint32(0x518) << uint32(0x0); // 19 - data << uint32(0x517) << uint32(0x0); // 20 - data << uint32(0x574) << uint32(0x0); // 21 - data << uint32(0x573) << uint32(0x0); // 22 - data << uint32(0x572) << uint32(0x0); // 23 - data << uint32(0x56f) << uint32(0x0); // 24 - data << uint32(0x56e) << uint32(0x0); // 25 - data << uint32(0x56d) << uint32(0x0); // 26 - data << uint32(0x56c) << uint32(0x0); // 27 - data << uint32(0x56b) << uint32(0x0); // 28 - data << uint32(0x56a) << uint32(0x1); // 29 - data << uint32(0x569) << uint32(0x1); // 30 - data << uint32(0x568) << uint32(0x1); // 13 - data << uint32(0x565) << uint32(0x0); // 32 - data << uint32(0x564) << uint32(0x0); // 33 - data << uint32(0x563) << uint32(0x0); // 34 - data << uint32(0x562) << uint32(0x0); // 35 - data << uint32(0x561) << uint32(0x0); // 36 - data << uint32(0x560) << uint32(0x0); // 37 - data << uint32(0x55f) << uint32(0x0); // 38 - data << uint32(0x55e) << uint32(0x0); // 39 - data << uint32(0x55d) << uint32(0x0); // 40 - data << uint32(0x3c6) << uint32(0x4); // 41 - data << uint32(0x3c4) << uint32(0x6); // 42 - data << uint32(0x3c2) << uint32(0x4); // 43 - data << uint32(0x516) << uint32(0x1); // 44 - data << uint32(0x515) << uint32(0x0); // 45 - data << uint32(0x3b6) << uint32(0x6); // 46 - data << uint32(0x55c) << uint32(0x0); // 47 - data << uint32(0x55b) << uint32(0x0); // 48 - data << uint32(0x55a) << uint32(0x0); // 49 - data << uint32(0x559) << uint32(0x0); // 50 - data << uint32(0x558) << uint32(0x0); // 51 - data << uint32(0x557) << uint32(0x0); // 52 - data << uint32(0x556) << uint32(0x0); // 53 - data << uint32(0x555) << uint32(0x0); // 54 - data << uint32(0x554) << uint32(0x1); // 55 - data << uint32(0x553) << uint32(0x1); // 56 - data << uint32(0x552) << uint32(0x1); // 57 - data << uint32(0x551) << uint32(0x1); // 58 - data << uint32(0x54f) << uint32(0x0); // 59 - data << uint32(0x54e) << uint32(0x0); // 60 - data << uint32(0x54d) << uint32(0x1); // 61 - data << uint32(0x54c) << uint32(0x0); // 62 - data << uint32(0x54b) << uint32(0x0); // 63 - data << uint32(0x545) << uint32(0x0); // 64 - data << uint32(0x543) << uint32(0x1); // 65 - data << uint32(0x542) << uint32(0x0); // 66 - data << uint32(0x540) << uint32(0x0); // 67 - data << uint32(0x53f) << uint32(0x0); // 68 - data << uint32(0x53e) << uint32(0x0); // 69 - data << uint32(0x53d) << uint32(0x0); // 70 - data << uint32(0x53c) << uint32(0x0); // 71 - data << uint32(0x53b) << uint32(0x0); // 72 - data << uint32(0x53a) << uint32(0x1); // 73 - data << uint32(0x539) << uint32(0x0); // 74 - data << uint32(0x538) << uint32(0x0); // 75 - data << uint32(0x537) << uint32(0x0); // 76 - data << uint32(0x534) << uint32(0x0); // 77 - data << uint32(0x533) << uint32(0x0); // 78 - data << uint32(0x530) << uint32(0x0); // 79 - data << uint32(0x52f) << uint32(0x0); // 80 - data << uint32(0x52d) << uint32(0x1); // 81 - break; - case 3277: // WS - if (bg && bg->GetTypeID() == BATTLEGROUND_WS) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures - data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures - data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup... - data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 - data << uint32(0x60b) << uint32(0x2); // 11 1547 unk - data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?) - data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) - data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) - } - break; - case 3358: // AB - if (bg && bg->GetTypeID() == BATTLEGROUND_AB) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance - data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde - data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST? - data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide) - data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) - data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide) - data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color - data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM? - data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources - data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources - data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases - data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases - data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000) - data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color - data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide) - data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs? - data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs? - data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) - data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) - data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) - data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color - data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? - data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) - data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) - data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color - data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled) - data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled) - data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled) - data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled) - data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled) - data << uint32(0x745) << uint32(0x2); // 37 1861 unk - data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800) - } - break; - case 3483: // Hellfire Peninsula - data << uint32(0x9ba) << uint32(0x1); // 10 - data << uint32(0x9b9) << uint32(0x1); // 11 - data << uint32(0x9b5) << uint32(0x0); // 12 - data << uint32(0x9b4) << uint32(0x1); // 13 - data << uint32(0x9b3) << uint32(0x0); // 14 - data << uint32(0x9b2) << uint32(0x0); // 15 - data << uint32(0x9b1) << uint32(0x1); // 16 - data << uint32(0x9b0) << uint32(0x0); // 17 - data << uint32(0x9ae) << uint32(0x0); // 18 horde pvp objectives captured - data << uint32(0x9ac) << uint32(0x0); // 19 - data << uint32(0x9a8) << uint32(0x0); // 20 - data << uint32(0x9a7) << uint32(0x0); // 21 - data << uint32(0x9a6) << uint32(0x1); // 22 - break; - case 3519: // Terokkar Forest - data << uint32(0xa41) << uint32(0x0); // 10 - data << uint32(0xa40) << uint32(0x14); // 11 - data << uint32(0xa3f) << uint32(0x0); // 12 - data << uint32(0xa3e) << uint32(0x0); // 13 - data << uint32(0xa3d) << uint32(0x5); // 14 - data << uint32(0xa3c) << uint32(0x0); // 15 - data << uint32(0xa87) << uint32(0x0); // 16 - data << uint32(0xa86) << uint32(0x0); // 17 - data << uint32(0xa85) << uint32(0x0); // 18 - data << uint32(0xa84) << uint32(0x0); // 19 - data << uint32(0xa83) << uint32(0x0); // 20 - data << uint32(0xa82) << uint32(0x0); // 21 - data << uint32(0xa81) << uint32(0x0); // 22 - data << uint32(0xa80) << uint32(0x0); // 23 - data << uint32(0xa7e) << uint32(0x0); // 24 - data << uint32(0xa7d) << uint32(0x0); // 25 - data << uint32(0xa7c) << uint32(0x0); // 26 - data << uint32(0xa7b) << uint32(0x0); // 27 - data << uint32(0xa7a) << uint32(0x0); // 28 - data << uint32(0xa79) << uint32(0x0); // 29 - data << uint32(0x9d0) << uint32(0x5); // 30 - data << uint32(0x9ce) << uint32(0x0); // 31 - data << uint32(0x9cd) << uint32(0x0); // 32 - data << uint32(0x9cc) << uint32(0x0); // 33 - data << uint32(0xa88) << uint32(0x0); // 34 - data << uint32(0xad0) << uint32(0x0); // 35 - data << uint32(0xacf) << uint32(0x1); // 36 - break; - case 3521: // Zangarmarsh - data << uint32(0x9e1) << uint32(0x0); // 10 - data << uint32(0x9e0) << uint32(0x0); // 11 - data << uint32(0x9df) << uint32(0x0); // 12 - data << uint32(0xa5d) << uint32(0x1); // 13 - data << uint32(0xa5c) << uint32(0x0); // 14 - data << uint32(0xa5b) << uint32(0x1); // 15 - data << uint32(0xa5a) << uint32(0x0); // 16 - data << uint32(0xa59) << uint32(0x1); // 17 - data << uint32(0xa58) << uint32(0x0); // 18 - data << uint32(0xa57) << uint32(0x0); // 19 - data << uint32(0xa56) << uint32(0x0); // 20 - data << uint32(0xa55) << uint32(0x1); // 21 - data << uint32(0xa54) << uint32(0x0); // 22 - data << uint32(0x9e7) << uint32(0x0); // 23 - data << uint32(0x9e6) << uint32(0x0); // 24 - data << uint32(0x9e5) << uint32(0x0); // 25 - data << uint32(0xa00) << uint32(0x0); // 26 - data << uint32(0x9ff) << uint32(0x1); // 27 - data << uint32(0x9fe) << uint32(0x0); // 28 - data << uint32(0x9fd) << uint32(0x0); // 29 - data << uint32(0x9fc) << uint32(0x1); // 30 - data << uint32(0x9fb) << uint32(0x0); // 31 - data << uint32(0xa62) << uint32(0x0); // 32 - data << uint32(0xa61) << uint32(0x1); // 33 - data << uint32(0xa60) << uint32(0x1); // 34 - data << uint32(0xa5f) << uint32(0x0); // 35 - break; - case 3698: // Nagrand Arena - data << uint32(0xa0f) << uint32(0x0); // 7 - data << uint32(0xa10) << uint32(0x0); // 8 - data << uint32(0xa11) << uint32(0x0); // 9 - break; - case 3702: // Blade's Edge Arena - data << uint32(0x9f0) << uint32(0x0); // 7 - data << uint32(0x9f1) << uint32(0x0); // 8 - data << uint32(0x9f3) << uint32(0x0); // 9 - break; - case 3968: // Ruins of Lordaeron - data << uint32(0xbb8) << uint32(0x0); // 7 - data << uint32(0xbb9) << uint32(0x0); // 8 - data << uint32(0xbba) << uint32(0x0); // 9 - break; - case 3703: // Shattrath City - break; - default: - data << uint32(0x914) << uint32(0x0); // 7 - data << uint32(0x913) << uint32(0x0); // 8 - data << uint32(0x912) << uint32(0x0); // 9 - data << uint32(0x915) << uint32(0x0); // 10 - break; - } - GetSession()->SendPacket(&data); -} - uint32 Player::GetXPRestBonus(uint32 xp) { uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus @@ -16060,7 +15730,6 @@ SendInitialActionButtons(); SendInitialReputations(); UpdateZone(GetZoneId()); - SendInitWorldStates(); // SMSG_SET_AURA_SINGLE Index: src/game/Player.h =================================================================== --- src/game/Player.h (revision 5483) +++ src/game/Player.h (working copy) @@ -1643,8 +1643,6 @@ void CastItemEquipSpell(Item *item); void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType); - void SendInitWorldStates(); - void SendUpdateWorldState(uint32 Field, uint32 Value); void SendDirectMessage(WorldPacket *data); void SendAuraDurationsForTarget(Unit* target);