Par // Add some default activities { $MinLevel = $MyLevel-4; $MaxLevel = $MyLevel+1; Rest { $Prio = 0; } Defend // Attack back attackers { $Prio = 0; } Danger { $Prio = 1; $DangerDistance = 20; } Loot // Loot corpses { $Prio = 2; } Par { $Prio = 2; $MinDurability = 0.5; $MinFreeBagslots = 1; $SellGrey = true; $SellWhite = false; $SellGreen = false; $Protected = ["Arrow"]; Vendor { $NPC = "Kzan Thornslash"; $Location = [ -590, -4105, 43.948]; } Vendor { $NPC = "Huklah"; $Location = [ -580.817, -4108.7, 43.6091]; } Vendor { $NPC = "Rarc"; $Location = [ -582.785, -4102.24, 42.5369]; } Vendor { $NPC = "Uhgar"; $Location = [ 381.667, -4713, 16.029]; } Vendor { $NPC = "Ghrawt"; $Location = [ 362.911, -4763.25, 12.467]; } Vendor { $NPC = "Cutac"; $Location = [ 368.203, -4772, 12.47]; } Vendor { $NPC = "Wuark"; $Location = [ 355.395, -4708, 14.636]; } Vendor { $NPC = "Ironzar"; $Location = [ -918, -3683, 8.15]; } Vendor { $NPC = "Vexspindle"; $Location = [ -986, -3675, 9.543]; } Vendor { $NPC = "Grazlix"; $Location = [ -985, -3682, 9.548]; } Vendor { $NPC = "Lizzarik"; $Location = [ -974.428, -3632.62, 19.1835]; } Vendor { $NPC = "Trayexir"; $Location = [ -772, -4947, 22.881]; } } Par { $Prio = 2; Train { $NPC = "Jen'shan"; $Location = [ -635, -4227, 38.134]; } Train { $NPC = "Thotar"; $Location = [ 276.049, -4706.31, 11.6251]; } Train { $NPC = "Lanka Farshot"; $Location = [ -2869.54, -222.908, 54.8206]; } Train { $NPC = "Yaw Sharpmane"; $Location = [ -2180.47, -409.466, -4.59889]; } Train { $NPC = "Ormak Grimshot"; $Location = [ 2102.47, -4603.69, 58.8678]; } Train { $NPC = "Xor'juul"; $Location = [ 2085.23, -4626, 58.659]; } Train { $NPC = "Sian'dur"; $Location = [ 2112.58, -4631, 58.806]; } Train { $NPC = "Kary Thunderhorn"; $Location = [ -1463.19, -93.7136, 159.018]; } Train { $NPC = "Holt Thunderhorn"; $Location = [ -1475, -81, 161.185]; } Train { $NPC = "Urek Thunderhorn"; $Location = [ -1455, -104, 159.018]; } } Par { $Prio = 3; When { $cond = $MyLevel >= 1 && $MyLevel <= 7 && QuestStatus("4641") == "completed"; Seq { $Name = "Cutting Teeth"; $ID = 788; QuestPickup { $NPC = "Gornek"; $Location = [-600.06,-4177.91, 41.2442]; } QuestGoal { Par { Until { $cond = $var1.grinder.KillCount{"Mottled Boar"} >= 10; var1:Par { grinder : Pull { $Prio = 4; $Names = ["Mottled Boar"]; } Hotspots { $Prio = 5; $Locations = [[ -755, -4180, 30.35], [ -751.279, -4255.5, 43.5458], [ -748, -4324, 41.869], [ -733, -4246, 38.406], [ -727, -4227, 38.475], [ -719, -4147, 30.194], [ -710, -4279, 41.833], [ -693, -4272, 38.32], [ -684, -4252, 38.2], [ -677, -4354, 44.728], [ -669, -4266, 38.223], [ -616, -4392, 44.087], [ -613, -4446, 45.662], [ -565, -4400, 44.437], [ -552, -4304, 37.233], [ -550, -4349, 42.728], [ -544, -4413, 42.213], [ -514, -4385, 48.351], [ -511, -4414, 53], [ -511, -4340, 38.41], [ -510, -4300, 39.907], [ -487, -4144, 54.996], [ -486, -4460, 50.845], [ -482, -4221, 49.788], [ -480, -4183, 51.661], [ -479, -4345, 40.996], [ -455, -4249, 49.539], [ -455, -4214, 50.063], [ -450, -4105, 52.196], [ -447, -4180, 46.309], [ -444, -4137, 51.627], [ -431, -4065, 50.47], [ -426, -4087, 49.409], [ -420, -4377, 41.648], [ -418, -4415, 45.33], [ -415, -4277, 43.401], [ -409, -4322, 43.289], [ -395, -4132, 50.84], [ -393, -4221, 56.312], [ -389, -4345, 41.765], [ -373, -4118, 50.425], [ -348, -4295, 56.075], [ -348, -4212, 60.171], [ -345, -4386, 50.125], [ -312, -4215, 52.3], [ -290, -4319, 61.007], [ -185, -4238, 57.433]]; } } } } } QuestHandin { $NPC = "Gornek"; $Location = [-600.06,-4177.91, 41.2442]; } } } } }