new Material(OrcSkin) { baseTex[0] = "demo/data/shapes/spaceOrc/orc_ID1_skin"; bumpTex[0] = "demo/data/shapes/spaceOrc/orc_ID1_skin_bump"; pixelSpecular[0] = true; specular[0] = "1.0 1.0 1.0 1.0"; specularPower[0] = 4.0; }; new Material(GunBlade) { // STAGE 0 //---------------------------- baseTex[0] = "demo/data/shapes/spaceOrc/gun_ID4_blades"; bumpTex[0] = "demo/data/shapes/spaceOrc/gun_ID4_blades_bump"; // STAGE 1 (second rendering pass) //---------------------------- glow[1] = true; emissive[1] = true; pixelSpecular[1] = true; specular[1] = "0.5 0.5 0.5 0.5"; specularPower[1] = 32.0; cubemap = WChrome; };