Bad RequestBypassToServer: java.lang.NullPointerException at net.sf.l2j.gameserver.handler.SkillLearnModTable.isStacking(SkillLear nModTable.java:115) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.giveAvailable Skills(L2PcInstance.java:2243) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.rewardSkills( L2PcInstance.java:2186) at net.sf.l2j.gameserver.model.actor.instance.L2ClassMasterInstance.onBy passFeedback(L2ClassMasterInstance.java:279) at net.sf.l2j.gameserver.clientpackets.RequestBypassToServer.runImpl(Req uestBypassToServer.java:107) at net.sf.l2j.gameserver.clientpackets.L2GameClientPacket.run(L2GameClie ntPacket.java:76) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) =================================================================================== @L2PCInstance.java /** * Give all available skills to the player.

* */ private void giveAvailableSkills() { int unLearnable = 0; int skillCounter = 0; // Get available skills L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(this, getClassId()); while (skills.length > unLearnable) { for (int i = 0; i < skills.length; i++) { L2SkillLearn s = skills[i]; L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null || !sk.getCanLearn(getClassId()) || (sk.getId() == L2Skill.SKILL_DIVINE_INSPIRATION && !Config.AUTO_LEARN_DIVINE_INSPIRATION) || !SkillLearnModTable.getInstance().isStacking(_activeRequester, i)) { unLearnable++; continue; } if (getSkillLevel(sk.getId()) == -1) skillCounter++; addSkill(sk, true); } // Get new available skills skills = SkillTreeTable.getInstance().getAvailableSkills(this, getClassId()); } sendMessage("You have learned " + skillCounter + " new skills."); } That's what I changed :P Line 42