If I disable this 3 // case WINED3DFMT_A8R8G8B8: // case WINED3DFMT_X8R8G8B8: // case WINED3DFMT_R5G6B5: fixme:ntoskrnl:KeInitializeTimerEx 0x110ad8 0 fixme:spoolsv:serv_main (0 (nil)) err:service:service_get_status service protocol error - failed to read pipe r = 0 count = 0! fixme:powrprof:DllMain (0x7e450000, 1, (nil)) not fully implemented fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x54e3d0,0x00000000), stub! err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_A8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_A8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_X8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_X8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_R5G6B5 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_R5G6B5 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_A8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_A8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_X8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_X8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_R5G6B5 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_R5G6B5 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_A8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_A8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_X8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_X8R8G8B8 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_R5G6B5 err:d3d:CheckTextureCapability Unhandled format=WINED3DFMT_R5G6B5 fixme:powrprof:DllMain (0x7e450000, 0, 0x1) not fully implemented