Korábban: static byte[] div3 = new byte[255 * 3 + 1]; for (int a = 0; a < 255 * 3 + 1; a++) { div3[a] = (byte)(a / 3); } És a lényeg, színcsatorna-kiemelés ill. szürkítés: public Bitmap eff_extract(Bitmap bm, int channel) { Bitmap b = new Bitmap(bm); BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; int color; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nOffset = stride - b.Width * 3; int nWidth = b.Width * 3; for (int y = 0; y < b.Height; y++) { for (int x = 0; x < nWidth; x += 3) { if (channel < 3) { color = p[channel]; } else { color = div3[p[0] + p[1] + p[2]]; } p[0] = (byte)color; p[1] = p[0]; p[2] = p[0]; p += 3; } p += nOffset; } } b.UnlockBits(bmData); return b; }