Index: src/Game.cpp =================================================================== --- src/Game.cpp (wersja 20) +++ src/Game.cpp (kopia robocza) @@ -1652,9 +1652,6 @@ fps = 0; debug = false; - //When shade is set to true map is not revealed at the beginning of the game - shade = true; - builderSelectMode = fullscreenMode = groupCreateMode = menuMode = messageMode = moveDownMode = @@ -4357,9 +4354,9 @@ dborder->maxX -= gameBarPos.w; //altered + dborder->minY += topBarPos.h-TOPBAR_MASKED_AREA_HEIGHT; + dborder->maxY = dborder->minY + screen->h-1; - dborder->minY -= topBarPos.h - TOPBAR_MASKED_AREA_HEIGHT; - } else { @@ -4376,8 +4373,10 @@ dborder->minY -= topBarPos.h; if (dborder->minY < 0) { - dborder->maxY = map->sizeY*BLOCKSIZE - screen->h; - dborder->minY = 0;// map->sizeY*BLOCKSIZE-1; + //dborder->maxY = map->sizeY*BLOCKSIZE - screen->h; + dborder->minY = 0; + dborder->maxY = dborder->minY + screen->h-1; + //dborder->minY = 0;// map->sizeY*BLOCKSIZE-1; } radarMode = false; //once press tab we can no longer be stuck in radar square